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| author | Ray <[email protected]> | 2017-04-09 23:46:47 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2017-04-09 23:46:47 +0200 |
| commit | f7bebf9861734c47d0840868f243b186a59a96ba (patch) | |
| tree | f5ca2d320c680ef5926b5455e4498646031cd5ac /docs/examples/web/audio/audio_module_playing.c | |
| parent | 8374460c3986b16c68a6dea0643e9af541987d52 (diff) | |
| download | raylib-f7bebf9861734c47d0840868f243b186a59a96ba.tar.gz raylib-f7bebf9861734c47d0840868f243b186a59a96ba.zip | |
Working on web examples
Reorganizing folders
Review examples
Work on makefile and loader.html
Diffstat (limited to 'docs/examples/web/audio/audio_module_playing.c')
| -rw-r--r-- | docs/examples/web/audio/audio_module_playing.c | 170 |
1 files changed, 170 insertions, 0 deletions
diff --git a/docs/examples/web/audio/audio_module_playing.c b/docs/examples/web/audio/audio_module_playing.c new file mode 100644 index 00000000..2f0f8c1c --- /dev/null +++ b/docs/examples/web/audio/audio_module_playing.c @@ -0,0 +1,170 @@ +/******************************************************************************************* +* +* raylib [audio] example - Module playing (streaming) +* +* NOTE: This example requires OpenAL Soft library installed +* +* This example has been created using raylib 1.5 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2016 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#if defined(PLATFORM_WEB) + #include <emscripten/emscripten.h> +#endif + +#define MAX_CIRCLES 32 + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +typedef struct { + Vector2 position; + float radius; + float alpha; + float speed; + Color color; +} CircleWave; + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +int screenWidth = 800; +int screenHeight = 450; + +Color colors[14] = { ORANGE, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK, + YELLOW, GREEN, SKYBLUE, PURPLE, BEIGE }; + +// Creates ome circles for visual effect +CircleWave circles[MAX_CIRCLES]; + +Music xm; + +float timePlayed = 0.0f; +static bool pause = false; + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- +void UpdateDrawFrame(void); // Update and Draw one frame + +//---------------------------------------------------------------------------------- +// Main Enry Point +//---------------------------------------------------------------------------------- +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + InitWindow(screenWidth, screenHeight, "raylib [audio] example - module playing (streaming)"); + + InitAudioDevice(); // Initialize audio device + + for (int i = MAX_CIRCLES - 1; i >= 0; i--) + { + circles[i].alpha = 0.0f; + circles[i].radius = GetRandomValue(10, 40); + circles[i].position.x = GetRandomValue(circles[i].radius, screenWidth - circles[i].radius); + circles[i].position.y = GetRandomValue(circles[i].radius, screenHeight - circles[i].radius); + circles[i].speed = (float)GetRandomValue(1, 100)/20000.0f; + circles[i].color = colors[GetRandomValue(0, 13)]; + } + + xm = LoadMusicStream("resources/mini1111.xm"); + + PlayMusicStream(xm); // Play module stream + +#if defined(PLATFORM_WEB) + emscripten_set_main_loop(UpdateDrawFrame, 0, 1); +#else + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + UpdateDrawFrame(); + } +#endif + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadMusicStream(xm); // Unload music stream buffers from RAM + + CloseAudioDevice(); // Close audio device (music streaming is automatically stopped) + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition +//---------------------------------------------------------------------------------- +void UpdateDrawFrame(void) +{ + // Update + //---------------------------------------------------------------------------------- + UpdateMusicStream(xm); // Update music buffer with new stream data + + // Restart music playing (stop and play) + if (IsKeyPressed(KEY_SPACE)) + { + StopMusicStream(xm); + PlayMusicStream(xm); + } + + // Pause/Resume music playing + if (IsKeyPressed(KEY_P)) + { + pause = !pause; + + if (pause) PauseMusicStream(xm); + else ResumeMusicStream(xm); + } + + // Get timePlayed scaled to bar dimensions + timePlayed = GetMusicTimePlayed(xm)/GetMusicTimeLength(xm)*(screenWidth - 40); + + for (int i = MAX_CIRCLES - 1; i >= 0; i--) + { + circles[i].alpha += circles[i].speed; + circles[i].radius += circles[i].speed*10.0f; + + if (circles[i].alpha > 1.0f) circles[i].speed *= -1; + + if (circles[i].alpha <= 0.0f) + { + circles[i].alpha = 0.0f; + circles[i].radius = GetRandomValue(10, 40); + circles[i].position.x = GetRandomValue(circles[i].radius, screenWidth - circles[i].radius); + circles[i].position.y = GetRandomValue(circles[i].radius, screenHeight - circles[i].radius); + circles[i].color = colors[GetRandomValue(0, 13)]; + circles[i].speed = (float)GetRandomValue(1, 100)/20000.0f; + } + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + for (int i = MAX_CIRCLES - 1; i >= 0; i--) + { + DrawCircleV(circles[i].position, circles[i].radius, Fade(circles[i].color, circles[i].alpha)); + } + + // Draw time bar + DrawRectangle(20, screenHeight - 20 - 12, screenWidth - 40, 12, LIGHTGRAY); + DrawRectangle(20, screenHeight - 20 - 12, (int)timePlayed, 12, MAROON); + DrawRectangleLines(20, screenHeight - 20 - 12, screenWidth - 40, 12, GRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- +}
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