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| author | Ray <[email protected]> | 2017-04-03 23:10:27 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2017-04-03 23:10:27 +0200 |
| commit | 50bc77ed96337026604b36e4c008fecc39ebd0bb (patch) | |
| tree | 5fb951ea469633a1b272ad82a8d3cca9a02b59a5 /docs/examples/web/models_billboard.c | |
| parent | e6ed85e993b049a28dcc3c37bd5fadc6ab159df7 (diff) | |
| download | raylib-50bc77ed96337026604b36e4c008fecc39ebd0bb.tar.gz raylib-50bc77ed96337026604b36e4c008fecc39ebd0bb.zip | |
Improve web examples -IN PROGRESS-
Diffstat (limited to 'docs/examples/web/models_billboard.c')
| -rw-r--r-- | docs/examples/web/models_billboard.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/examples/web/models_billboard.c b/docs/examples/web/models_billboard.c index 700cd9fe..53b72e1d 100644 --- a/docs/examples/web/models_billboard.c +++ b/docs/examples/web/models_billboard.c @@ -22,7 +22,7 @@ int screenWidth = 800; int screenHeight = 450; // Define the camera to look into our 3d world -Camera camera = {{ 5.0f, 4.0f, 5.0f }, { 0.0f, 2.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }}; +Camera camera = {{ 5.0f, 4.0f, 5.0f }, { 0.0f, 2.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f }; Texture2D bill; // Our texture billboard Vector3 billPosition = { 0.0f, 2.0f, 0.0f }; // Position where draw billboard |
