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authorRay <[email protected]>2017-04-03 23:10:27 +0200
committerRay <[email protected]>2017-04-03 23:10:27 +0200
commit50bc77ed96337026604b36e4c008fecc39ebd0bb (patch)
tree5fb951ea469633a1b272ad82a8d3cca9a02b59a5 /docs/examples/web/models_billboard.c
parente6ed85e993b049a28dcc3c37bd5fadc6ab159df7 (diff)
downloadraylib-50bc77ed96337026604b36e4c008fecc39ebd0bb.tar.gz
raylib-50bc77ed96337026604b36e4c008fecc39ebd0bb.zip
Improve web examples -IN PROGRESS-
Diffstat (limited to 'docs/examples/web/models_billboard.c')
-rw-r--r--docs/examples/web/models_billboard.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/examples/web/models_billboard.c b/docs/examples/web/models_billboard.c
index 700cd9fe..53b72e1d 100644
--- a/docs/examples/web/models_billboard.c
+++ b/docs/examples/web/models_billboard.c
@@ -22,7 +22,7 @@ int screenWidth = 800;
int screenHeight = 450;
// Define the camera to look into our 3d world
-Camera camera = {{ 5.0f, 4.0f, 5.0f }, { 0.0f, 2.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }};
+Camera camera = {{ 5.0f, 4.0f, 5.0f }, { 0.0f, 2.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f };
Texture2D bill; // Our texture billboard
Vector3 billPosition = { 0.0f, 2.0f, 0.0f }; // Position where draw billboard