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authorRay San <[email protected]>2017-02-06 18:48:56 +0100
committerRay San <[email protected]>2017-02-06 18:48:56 +0100
commit1f6eb1fc61d2cc0cca54a79c1516432f09c86313 (patch)
tree9ddff0e6ddba65004557c3628a3d56dfaf47ea4b /docs/examples/web/resources/shaders/glsl100/base.vs
parentf2f05a734d4999ffdc19629c838f46914650bbd0 (diff)
downloadraylib-1f6eb1fc61d2cc0cca54a79c1516432f09c86313.tar.gz
raylib-1f6eb1fc61d2cc0cca54a79c1516432f09c86313.zip
Moved raylib webpage to docs folder
raylib webpage has been completely reorganized and moved from gh-pages (a pain to work with) to docs folder. Useless libs have been removed, webs have been renamed, etc. Now it would be easier (hopefully) to update webpage. :)
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diff --git a/docs/examples/web/resources/shaders/glsl100/base.vs b/docs/examples/web/resources/shaders/glsl100/base.vs
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+#version 100
+
+// Input vertex attributes
+attribute vec3 vertexPosition;
+attribute vec2 vertexTexCoord;
+attribute vec3 vertexNormal;
+attribute vec4 vertexColor;
+
+// Input uniform values
+uniform mat4 mvpMatrix;
+
+// Output vertex attributes (to fragment shader)
+varying vec2 fragTexCoord;
+varying vec4 fragColor;
+
+// NOTE: Add here your custom variables
+
+void main()
+{
+ // Send vertex attributes to fragment shader
+ fragTexCoord = vertexTexCoord;
+ fragColor = vertexColor;
+
+ // Calculate final vertex position
+ gl_Position = mvpMatrix*vec4(vertexPosition, 1.0);
+} \ No newline at end of file