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authorRay San <[email protected]>2017-02-06 18:48:56 +0100
committerRay San <[email protected]>2017-02-06 18:48:56 +0100
commit1f6eb1fc61d2cc0cca54a79c1516432f09c86313 (patch)
tree9ddff0e6ddba65004557c3628a3d56dfaf47ea4b /docs/examples/web/shapes_basic_shapes.c
parentf2f05a734d4999ffdc19629c838f46914650bbd0 (diff)
downloadraylib-1f6eb1fc61d2cc0cca54a79c1516432f09c86313.tar.gz
raylib-1f6eb1fc61d2cc0cca54a79c1516432f09c86313.zip
Moved raylib webpage to docs folder
raylib webpage has been completely reorganized and moved from gh-pages (a pain to work with) to docs folder. Useless libs have been removed, webs have been renamed, etc. Now it would be easier (hopefully) to update webpage. :)
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+/*******************************************************************************************
+*
+* raylib [shapes] example - Draw basic shapes 2d (rectangle, circle, line...) (adapted for HTML5 platform)
+*
+* This example has been created using raylib 1.3 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2015 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#if defined(PLATFORM_WEB)
+ #include <emscripten/emscripten.h>
+#endif
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition
+//----------------------------------------------------------------------------------
+int screenWidth = 800;
+int screenHeight = 450;
+
+
+//----------------------------------------------------------------------------------
+// Module Functions Declaration
+//----------------------------------------------------------------------------------
+void UpdateDrawFrame(void); // Update and Draw one frame
+
+//----------------------------------------------------------------------------------
+// Main Enry Point
+//----------------------------------------------------------------------------------
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ InitWindow(screenWidth, screenHeight, "raylib [shapes] example - basic shapes drawing");
+
+#if defined(PLATFORM_WEB)
+ emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
+#else
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ UpdateDrawFrame();
+ }
+#endif
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}
+
+//----------------------------------------------------------------------------------
+// Module Functions Definition
+//----------------------------------------------------------------------------------
+void UpdateDrawFrame(void)
+{
+ // Update
+ //----------------------------------------------------------------------------------
+ // TODO: Update your variables here
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+ ClearBackground(RAYWHITE);
+
+ DrawText("some basic shapes available on raylib", 20, 20, 20, DARKGRAY);
+
+ DrawLine(18, 42, screenWidth - 18, 42, BLACK);
+
+ DrawCircle(screenWidth/4, 120, 35, DARKBLUE);
+ DrawCircleGradient(screenWidth/4, 220, 60, GREEN, SKYBLUE);
+ DrawCircleLines(screenWidth/4, 340, 80, DARKBLUE);
+
+ DrawRectangle(screenWidth/4*2 - 60, 100, 120, 60, RED);
+ DrawRectangleGradient(screenWidth/4*2 - 90, 170, 180, 130, MAROON, GOLD);
+ DrawRectangleLines(screenWidth/4*2 - 40, 320, 80, 60, ORANGE);
+
+ DrawTriangle((Vector2){screenWidth/4*3, 80},
+ (Vector2){screenWidth/4*3 - 60, 150},
+ (Vector2){screenWidth/4*3 + 60, 150}, VIOLET);
+
+ DrawTriangleLines((Vector2){screenWidth/4*3, 160},
+ (Vector2){screenWidth/4*3 - 20, 230},
+ (Vector2){screenWidth/4*3 + 20, 230}, DARKBLUE);
+
+ DrawPoly((Vector2){screenWidth/4*3, 320}, 6, 80, 0, BROWN);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+} \ No newline at end of file