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| author | Ray <[email protected]> | 2017-04-09 23:46:47 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2017-04-09 23:46:47 +0200 |
| commit | f7bebf9861734c47d0840868f243b186a59a96ba (patch) | |
| tree | f5ca2d320c680ef5926b5455e4498646031cd5ac /docs/examples/web/shapes_logo_raylib.c | |
| parent | 8374460c3986b16c68a6dea0643e9af541987d52 (diff) | |
| download | raylib-f7bebf9861734c47d0840868f243b186a59a96ba.tar.gz raylib-f7bebf9861734c47d0840868f243b186a59a96ba.zip | |
Working on web examples
Reorganizing folders
Review examples
Work on makefile and loader.html
Diffstat (limited to 'docs/examples/web/shapes_logo_raylib.c')
| -rw-r--r-- | docs/examples/web/shapes_logo_raylib.c | 85 |
1 files changed, 0 insertions, 85 deletions
diff --git a/docs/examples/web/shapes_logo_raylib.c b/docs/examples/web/shapes_logo_raylib.c deleted file mode 100644 index ea170259..00000000 --- a/docs/examples/web/shapes_logo_raylib.c +++ /dev/null @@ -1,85 +0,0 @@ -/******************************************************************************************* -* -* raylib [core] example - Draw raylib logo using basic shapes (adapted for HTML5 platform) -* -* This example has been created using raylib 1.3 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2015 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -#if defined(PLATFORM_WEB) - #include <emscripten/emscripten.h> -#endif - -//---------------------------------------------------------------------------------- -// Global Variables Definition -//---------------------------------------------------------------------------------- -int screenWidth = 800; -int screenHeight = 450; - - -//---------------------------------------------------------------------------------- -// Module Functions Declaration -//---------------------------------------------------------------------------------- -void UpdateDrawFrame(void); // Update and Draw one frame - -//---------------------------------------------------------------------------------- -// Main Enry Point -//---------------------------------------------------------------------------------- -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - InitWindow(screenWidth, screenHeight, "raylib [shapes] example - raylib logo using shapes"); - -#if defined(PLATFORM_WEB) - emscripten_set_main_loop(UpdateDrawFrame, 0, 1); -#else - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - UpdateDrawFrame(); - } -#endif - - // De-Initialization - //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} - -//---------------------------------------------------------------------------------- -// Module Functions Definition -//---------------------------------------------------------------------------------- -void UpdateDrawFrame(void) -{ - // Update - //---------------------------------------------------------------------------------- - // TODO: Update your variables here - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawRectangle(screenWidth/2 - 128, screenHeight/2 - 128, 256, 256, BLACK); - DrawRectangle(screenWidth/2 - 112, screenHeight/2 - 112, 224, 224, RAYWHITE); - DrawText("raylib", screenWidth/2 - 44, screenHeight/2 + 48, 50, BLACK); - - DrawText("this is NOT a texture!", 350, 370, 10, GRAY); - - - EndDrawing(); - //---------------------------------------------------------------------------------- -}
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