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| author | Ray <[email protected]> | 2017-04-01 00:51:31 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2017-04-01 00:51:31 +0200 |
| commit | e6ed85e993b049a28dcc3c37bd5fadc6ab159df7 (patch) | |
| tree | c0baef923b5c60128e7fc76d50eb85982e1ba725 /docs/examples/web/text_bmfont_unordered.c | |
| parent | 0a33fbf8bb3b774cdd78a0c2f4373436e0edb600 (diff) | |
| download | raylib-e6ed85e993b049a28dcc3c37bd5fadc6ab159df7.tar.gz raylib-e6ed85e993b049a28dcc3c37bd5fadc6ab159df7.zip | |
Update web examples -WORK IN PROGRESS-
Diffstat (limited to 'docs/examples/web/text_bmfont_unordered.c')
| -rw-r--r-- | docs/examples/web/text_bmfont_unordered.c | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/docs/examples/web/text_bmfont_unordered.c b/docs/examples/web/text_bmfont_unordered.c new file mode 100644 index 00000000..6fec3256 --- /dev/null +++ b/docs/examples/web/text_bmfont_unordered.c @@ -0,0 +1,65 @@ +/******************************************************************************************* +* +* raylib [text] example - BMFont unordered chars loading and drawing +* +* This example has been created using raylib 1.4 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2016 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont unordered loading and drawing"); + + // NOTE: Using chars outside the [32..127] limits! + // NOTE: If a character is not found in the font, it just renders a space + const char msg[256] = "ASCII extended characters:\n¡¢£¤¥¦§¨©ª«¬®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆ\nÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖרÙÚÛÜÝÞßàáâãäåæ\nçèéêëìíîïðñòóôõö÷øùúûüýþÿ"; + + // NOTE: Loaded font has an unordered list of characters (chars in the range 32..255) + SpriteFont font = LoadSpriteFont("resources/fonts/pixantiqua.fnt"); // BMFont (AngelCode) + + SetTargetFPS(60); + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // TODO: Update variables here... + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText("Font name: PixAntiqua", 40, 50, 20, GRAY); + DrawText(FormatText("Font base size: %i", font.baseSize), 40, 80, 20, GRAY); + DrawText(FormatText("Font chars number: %i", font.charsCount), 40, 110, 20, GRAY); + + DrawTextEx(font, msg, (Vector2){ 40, 180 }, font.baseSize, 0, MAROON); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadSpriteFont(font); // AngelCode SpriteFont unloading + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
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