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authorRay <[email protected]>2017-04-09 23:46:47 +0200
committerRay <[email protected]>2017-04-09 23:46:47 +0200
commitf7bebf9861734c47d0840868f243b186a59a96ba (patch)
treef5ca2d320c680ef5926b5455e4498646031cd5ac /docs/examples/web/text_bmfont_unordered.c
parent8374460c3986b16c68a6dea0643e9af541987d52 (diff)
downloadraylib-f7bebf9861734c47d0840868f243b186a59a96ba.tar.gz
raylib-f7bebf9861734c47d0840868f243b186a59a96ba.zip
Working on web examples
Reorganizing folders Review examples Work on makefile and loader.html
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-/*******************************************************************************************
-*
-* raylib [text] example - BMFont unordered chars loading and drawing
-*
-* This example has been created using raylib 1.4 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2016 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-#if defined(PLATFORM_WEB)
- #include <emscripten/emscripten.h>
-#endif
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition
-//----------------------------------------------------------------------------------
-const int screenWidth = 800;
-const int screenHeight = 450;
-
-// NOTE: Using chars outside the [32..127] limits!
-// NOTE: If a character is not found in the font, it just renders a space
-const char msg[256] = "ASCII extended characters:\n¡¢£¤¥¦§¨©ª«¬®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆ\nÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖרÙÚÛÜÝÞßàáâãäåæ\nçèéêëìíîïðñòóôõö÷øùúûüýþÿ";
-
-SpriteFont font;
-
-//----------------------------------------------------------------------------------
-// Module Functions Declaration
-//----------------------------------------------------------------------------------
-void UpdateDrawFrame(void); // Update and Draw one frame
-
-//----------------------------------------------------------------------------------
-// Main Enry Point
-//----------------------------------------------------------------------------------
-int main()
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont unordered loading and drawing");
-
- // NOTE: Loaded font has an unordered list of characters (chars in the range 32..255)
- font = LoadSpriteFont("resources/fonts/pixantiqua.fnt"); // BMFont (AngelCode)
-
-#if defined(PLATFORM_WEB)
- emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
-#else
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- UpdateDrawFrame();
- }
-#endif
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadSpriteFont(font); // Unload music stream buffers from RAM
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-}
-
-//----------------------------------------------------------------------------------
-// Module Functions Definition
-//----------------------------------------------------------------------------------
-void UpdateDrawFrame(void)
-{
- // Update
- //----------------------------------------------------------------------------------
- // TODO: Update variables here...
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawText("Font name: PixAntiqua", 40, 50, 20, GRAY);
- DrawText(FormatText("Font base size: %i", font.baseSize), 40, 80, 20, GRAY);
- DrawText(FormatText("Font chars number: %i", font.charsCount), 40, 110, 20, GRAY);
-
- DrawTextEx(font, msg, (Vector2){ 40, 180 }, font.baseSize, 0, MAROON);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
-} \ No newline at end of file