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| author | Ray <[email protected]> | 2017-04-09 23:46:47 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2017-04-09 23:46:47 +0200 |
| commit | f7bebf9861734c47d0840868f243b186a59a96ba (patch) | |
| tree | f5ca2d320c680ef5926b5455e4498646031cd5ac /docs/examples/web/text_bmfont_unordered.c | |
| parent | 8374460c3986b16c68a6dea0643e9af541987d52 (diff) | |
| download | raylib-f7bebf9861734c47d0840868f243b186a59a96ba.tar.gz raylib-f7bebf9861734c47d0840868f243b186a59a96ba.zip | |
Working on web examples
Reorganizing folders
Review examples
Work on makefile and loader.html
Diffstat (limited to 'docs/examples/web/text_bmfont_unordered.c')
| -rw-r--r-- | docs/examples/web/text_bmfont_unordered.c | 94 |
1 files changed, 0 insertions, 94 deletions
diff --git a/docs/examples/web/text_bmfont_unordered.c b/docs/examples/web/text_bmfont_unordered.c deleted file mode 100644 index af88b220..00000000 --- a/docs/examples/web/text_bmfont_unordered.c +++ /dev/null @@ -1,94 +0,0 @@ -/******************************************************************************************* -* -* raylib [text] example - BMFont unordered chars loading and drawing -* -* This example has been created using raylib 1.4 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2016 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -#if defined(PLATFORM_WEB) - #include <emscripten/emscripten.h> -#endif - -//---------------------------------------------------------------------------------- -// Global Variables Definition -//---------------------------------------------------------------------------------- -const int screenWidth = 800; -const int screenHeight = 450; - -// NOTE: Using chars outside the [32..127] limits! -// NOTE: If a character is not found in the font, it just renders a space -const char msg[256] = "ASCII extended characters:\n¡¢£¤¥¦§¨©ª«¬®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆ\nÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖרÙÚÛÜÝÞßàáâãäåæ\nçèéêëìíîïðñòóôõö÷øùúûüýþÿ"; - -SpriteFont font; - -//---------------------------------------------------------------------------------- -// Module Functions Declaration -//---------------------------------------------------------------------------------- -void UpdateDrawFrame(void); // Update and Draw one frame - -//---------------------------------------------------------------------------------- -// Main Enry Point -//---------------------------------------------------------------------------------- -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont unordered loading and drawing"); - - // NOTE: Loaded font has an unordered list of characters (chars in the range 32..255) - font = LoadSpriteFont("resources/fonts/pixantiqua.fnt"); // BMFont (AngelCode) - -#if defined(PLATFORM_WEB) - emscripten_set_main_loop(UpdateDrawFrame, 0, 1); -#else - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - UpdateDrawFrame(); - } -#endif - - // De-Initialization - //-------------------------------------------------------------------------------------- - UnloadSpriteFont(font); // Unload music stream buffers from RAM - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} - -//---------------------------------------------------------------------------------- -// Module Functions Definition -//---------------------------------------------------------------------------------- -void UpdateDrawFrame(void) -{ - // Update - //---------------------------------------------------------------------------------- - // TODO: Update variables here... - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawText("Font name: PixAntiqua", 40, 50, 20, GRAY); - DrawText(FormatText("Font base size: %i", font.baseSize), 40, 80, 20, GRAY); - DrawText(FormatText("Font chars number: %i", font.charsCount), 40, 110, 20, GRAY); - - DrawTextEx(font, msg, (Vector2){ 40, 180 }, font.baseSize, 0, MAROON); - - EndDrawing(); - //---------------------------------------------------------------------------------- -}
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