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authorRay <[email protected]>2017-05-03 14:15:49 +0200
committerRay <[email protected]>2017-05-03 14:15:49 +0200
commitc4500901ebb7208da44ced6f9c3060496779fcef (patch)
treefb664b2a26f86d453bfae8d1e979e5c10aefd055 /docs/games/just_do.html
parentd593bd0081ea2dcafe3182ffc874882b5b7110b4 (diff)
downloadraylib-c4500901ebb7208da44ced6f9c3060496779fcef.tar.gz
raylib-c4500901ebb7208da44ced6f9c3060496779fcef.zip
Added HTML5 games
Diffstat (limited to 'docs/games/just_do.html')
-rw-r--r--docs/games/just_do.html146
1 files changed, 71 insertions, 75 deletions
diff --git a/docs/games/just_do.html b/docs/games/just_do.html
index 9938436d..8df6a740 100644
--- a/docs/games/just_do.html
+++ b/docs/games/just_do.html
@@ -4,28 +4,31 @@
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
- <title>raylib GGJ15 game: Just Do</title>
-
- <meta name="title" content="raylib game: Just Do">
- <meta name="description" content="Just Do is a logic/puzzle videogame developed for GGJ15 using raylib. Try it!">
- <meta name="keywords" content="raylib, logic, puzzle videogames, programming, C, learn, study, simple, easy, free, open source, raysan">
+ <title>raylib HTML5 GAME</title>
+
+ <meta name="title" content="raylib HTML5 GAME">
+ <meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
+ <meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
<meta name="viewport" content="width=device-width">
-
- <!-- Open Graph data: Facebook/LinkedIn metatags for sharing -->
- <meta property="og:title" content="raylib game: Just Do"/>
- <meta property="og:image:type" content="image/png" />
- <meta property="og:image" content="http://www.raylib.com/img/just_do.png"/>
- <meta property="og:url" content="http://www.raylib.com/just_do.html" />
- <meta property="og:site_name" content="raylib game: Just Do"/>
- <meta property="og:description" content="Just Do is a logic/puzzle videogame developed for GGJ15 using raylib. Try it!"/>
-
- <!-- Twitter Card -->
- <meta name="twitter:card" content="summary"/>
- <meta name="twitter:site" content="@raysan5"/>
- <meta name="twitter:title" content="raylib game: Just Do"/>
- <meta name="twitter:description" content="Just Do is a logic/puzzle videogame developed for GGJ15 using raylib. Try it!"/>
- <meta name="twitter:image" content="http://www.raylib.com/img/just_do.png"/>
- <meta name="twitter:url" content="http://www.raylib.com/just_do.html"/>
+
+ <!-- Facebook metatags for sharing -->
+ <meta property="og:title" content="raylib HTML5 GAME">
+ <meta property="og:image:type" content="image/png">
+ <meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
+ <meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
+ <meta property="og:url" content="http://www.raylib.com/games">
+ <meta property="og:site_name" content="raylib.com">
+ <meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
+
+ <meta name="twitter:card" content="summary">
+ <meta name="twitter:site" content="@emegemegames">
+ <meta name="twitter:title" content="raylib HTML5 GAME">
+ <meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
+ <meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
+ <meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
+
+ <!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">-->
+ <link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
<style>
body {
@@ -33,18 +36,34 @@
margin: 0;
padding: none;
}
-
- .emscripten { padding-right: 0; display: block; }
+
+ #header_part {
+ width: 100%;
+ height: 80px;
+ background-color: #888888;
+ }
+
+ #logo {
+ width:64px;
+ height:64px;
+ float:left;
+ position:relative;
+ margin:10px;
+ background-image:url(http://www.raylib.com/common/img/raylib_logo_64x64.png);
+ }
+
+ .emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
div.emscripten { text-align: center; }
- div.emscripten_border { border: 1px solid black; margin-top: 50px; }
+ div.emscripten_border { border: 1px solid black; }
+
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
- canvas.emscripten { border: 0px none; }
-
+ canvas.emscripten { border: 0px none; background: black; }
+
#emscripten_logo {
display: inline-block;
margin: 0;
}
-
+
.spinner {
height: 30px;
width: 30px;
@@ -53,21 +72,18 @@
margin-left: 20px;
display: inline-block;
vertical-align: top;
-
-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
-o-animation: rotation .8s linear infinite;
animation: rotation 0.8s linear infinite;
-
- border-left: 5px solid rgb(235, 235, 235);
- border-right: 5px solid rgb(235, 235, 235);
- border-bottom: 5px solid rgb(235, 235, 235);
- border-top: 5px solid rgb(120, 120, 120);
+ border-left: 5px solid black;
+ border-right: 5px solid black;
+ border-bottom: 5px solid black;
+ border-top: 5px solid red;
border-radius: 100%;
- background-color: rgb(189, 215, 46);
+ background-color: rgb(245, 245, 245);
}
-
@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
@@ -84,21 +100,21 @@
from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
}
-
+
#status {
display: inline-block;
vertical-align: top;
margin-top: 30px;
margin-left: 20px;
font-weight: bold;
- color: rgb(120, 120, 120);
+ color: rgb(40, 40, 40);
}
-
+
#progress {
height: 20px;
width: 30px;
}
-
+
#controls {
display: inline-block;
float: right;
@@ -106,7 +122,7 @@
margin-top: 30px;
margin-right: 20px;
}
-
+
#output {
width: 100%;
height: 140px;
@@ -118,40 +134,34 @@
font-family: 'Lucida Console', Monaco, monospace;
outline: none;
}
-
- svg#Layer_1 {margin-top: 5px;}
- #logo{width:64px; height:64px; float:left; position:relative; margin:10px; background-image:url(http://www.raylib.com/common/img/raylib_logo_64x64.png);}
</style>
</head>
<body>
- <a id="logo" href="index.htm"></a>
-
- <div class="spinner" id='spinner'></div>
- <div class="emscripten" id="status">Downloading...</div>
+ <div id="header_part">
+ <a id="logo" href="http://www.raylib.com"></a>
+
+ <div class="spinner" id='spinner'></div>
+ <div class="emscripten" id="status">Downloading...</div>
-<span id='controls'>
- <span><input type="checkbox" id="resize">Resize canvas</span>
- <span><input type="checkbox" id="pointerLock">Lock/hide mouse pointer &nbsp;&nbsp;&nbsp;</span>
- <span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(document.getElementById('pointerLock').checked,
- document.getElementById('resize').checked)">
- </span>
-</span>
+ <span id='controls'>
+ <span><input type="button" value="Fullscreen" onclick="Module.requestFullscreen(false, false)"></span>
+ </span>
- <div class="emscripten">
- <progress value="0" max="100" id="progress" hidden=1></progress>
+ <div class="emscripten">
+ <progress value="0" max="100" id="progress" hidden=1></progress>
+ </div>
</div>
-
<div class="emscripten_border">
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
</div>
+
<textarea id="output" rows="8"></textarea>
<script type='text/javascript'>
var statusElement = document.getElementById('status');
var progressElement = document.getElementById('progress');
var spinnerElement = document.getElementById('spinner');
-
var Module = {
preRun: [],
postRun: [],
@@ -159,7 +169,7 @@
var element = document.getElementById('output');
if (element) element.value = ''; // clear browser cache
return function(text) {
- text = Array.prototype.slice.call(arguments).join(' ');
+ if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
// These replacements are necessary if you render to raw HTML
//text = text.replace(/&/g, "&amp;");
//text = text.replace(/</g, "&lt;");
@@ -173,7 +183,7 @@
};
})(),
printErr: function(text) {
- text = Array.prototype.slice.call(arguments).join(' ');
+ if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
if (0) { // XXX disabled for safety typeof dump == 'function') {
dump(text + '\n'); // fast, straight to the real console
} else {
@@ -182,12 +192,10 @@
},
canvas: (function() {
var canvas = document.getElementById('canvas');
-
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
-
return canvas;
})(),
setStatus: function(text) {
@@ -227,17 +235,5 @@
};
</script>
<script async type="text/javascript" src="just_do.js"></script>
-
- <!-- Google Analytics tracking code -->
- <script>
- (function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){
- (i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o),
- m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m)
- })(window,document,'script','http://www.google-analytics.com/analytics.js','ga');
-
- ga('create', 'UA-45733555-1', 'raylib.com');
- ga('require', 'linkid', 'linkid.js');
- ga('send', 'pageview');
- </script>
</body>
-</html>
+</html> \ No newline at end of file