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authorRay <[email protected]>2017-04-04 01:54:49 +0200
committerRay <[email protected]>2017-04-04 01:54:49 +0200
commitdd4dd0e87d7d215a21b8fc129cbe1adc4b96afe8 (patch)
tree724f11991d301fc8bfd01ccd13321f66d8969329 /examples/Makefile
parent5a230659ef39c6eb3bdb5412ca6e1bfc9eeda98e (diff)
downloadraylib-dd4dd0e87d7d215a21b8fc129cbe1adc4b96afe8.tar.gz
raylib-dd4dd0e87d7d215a21b8fc129cbe1adc4b96afe8.zip
Reorganize examples folder
Diffstat (limited to 'examples/Makefile')
-rw-r--r--examples/Makefile245
1 files changed, 123 insertions, 122 deletions
diff --git a/examples/Makefile b/examples/Makefile
index b7b83f9b..ac5d2226 100644
--- a/examples/Makefile
+++ b/examples/Makefile
@@ -211,65 +211,66 @@ endif
# define all object files required
EXAMPLES = \
- core_basic_window \
- core_input_keys \
- core_input_mouse \
- core_mouse_wheel \
- core_input_gamepad \
- core_random_values \
- core_color_select \
- core_drop_files \
- core_storage_values \
- core_gestures_detection \
- core_3d_mode \
- core_3d_picking \
- core_3d_camera_free \
- core_3d_camera_first_person \
- core_2d_camera \
- core_world_screen \
- shapes_logo_raylib \
- shapes_basic_shapes \
- shapes_colors_palette \
- shapes_logo_raylib_anim \
- textures_logo_raylib \
- textures_image_loading \
- textures_rectangle \
- textures_srcrec_dstrec \
- textures_to_image \
- textures_raw_data \
- textures_formats_loading \
- textures_particles_trail_blending \
- textures_image_processing \
- textures_image_drawing \
- text_sprite_fonts \
- text_bmfont_ttf \
- text_rbmf_fonts \
- text_format_text \
- text_font_select \
- text_writing_anim \
- text_ttf_loading \
- text_bmfont_unordered \
- models_geometric_shapes \
- models_box_collisions \
- models_billboard \
- models_obj_loading \
- models_heightmap \
- models_cubicmap \
- models_ray_picking \
- shaders_model_shader \
- shaders_shapes_textures \
- shaders_custom_uniform \
- shaders_postprocessing \
- shaders_standard_lighting \
- audio_sound_loading \
- audio_music_stream \
- audio_module_playing \
- audio_raw_stream \
- physics_demo \
- physics_friction \
- physics_movement \
- physics_restitution \
- physics_shatter \
+ core/core_basic_window \
+ core/core_input_keys \
+ core/core_input_mouse \
+ core/core_mouse_wheel \
+ core/core_input_gamepad \
+ core/core_random_values \
+ core/core_color_select \
+ core/core_drop_files \
+ core/core_storage_values \
+ core/core_gestures_detection \
+ core/core_3d_mode \
+ core/core_3d_picking \
+ core/core_3d_camera_free \
+ core/core_3d_camera_first_person \
+ core/core_2d_camera \
+ core/core_world_screen \
+ core/core_vr_simulator \
+ shapes/shapes_logo_raylib \
+ shapes/shapes_basic_shapes \
+ shapes/shapes_colors_palette \
+ shapes/shapes_logo_raylib_anim \
+ textures/textures_logo_raylib \
+ textures/textures_image_loading \
+ textures/textures_rectangle \
+ textures/textures_srcrec_dstrec \
+ textures/textures_to_image \
+ textures/textures_raw_data \
+ textures/textures_formats_loading \
+ textures/textures_particles_trail_blending \
+ textures/textures_image_processing \
+ textures/textures_image_drawing \
+ text/text_sprite_fonts \
+ text/text_bmfont_ttf \
+ text/text_rbmf_fonts \
+ text/text_format_text \
+ text/text_font_select \
+ text/text_writing_anim \
+ text/text_ttf_loading \
+ text/text_bmfont_unordered \
+ models/models_geometric_shapes \
+ models/models_box_collisions \
+ models/models_billboard \
+ models/models_obj_loading \
+ models/models_heightmap \
+ models/models_cubicmap \
+ models/models_ray_picking \
+ shaders/shaders_model_shader \
+ shaders/shaders_shapes_textures \
+ shaders/shaders_custom_uniform \
+ shaders/shaders_postprocessing \
+ shaders/shaders_standard_lighting \
+ audio/audio_sound_loading \
+ audio/audio_music_stream \
+ audio/audio_module_playing \
+ audio/audio_raw_stream \
+ physac/physics_demo \
+ physac/physics_friction \
+ physac/physics_movement \
+ physac/physics_restitution \
+ physac/physics_shatter \
fix_dylib \
@@ -281,23 +282,23 @@ all: examples
examples: $(EXAMPLES)
# compile [core] example - basic window
-core_basic_window: core_basic_window.c
+core/core_basic_window: core/core_basic_window.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [core] example - keyboard input
-core_input_keys: core_input_keys.c
+core/core_input_keys: core/core_input_keys.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [core] example - mouse input
-core_input_mouse: core_input_mouse.c
+core/core_input_mouse: core/core_input_mouse.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [core] example - mouse wheel
-core_mouse_wheel: core_mouse_wheel.c
+core/core_mouse_wheel: core/core_mouse_wheel.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [core] example - gamepad input
-core_input_gamepad: core_input_gamepad.c
+core/core_input_gamepad: core/core_input_gamepad.c
ifeq ($(PLATFORM), $(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_RPI))
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
else
@@ -305,15 +306,15 @@ else
endif
# compile [core] example - generate random values
-core_random_values: core_random_values.c
+core/core_random_values: core/core_random_values.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [core] example - color selection (collision detection)
-core_color_select: core_color_select.c
+core/core_color_select: core/core_color_select.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [core] example - drop files
-core_drop_files: core_drop_files.c
+core/core_drop_files: core/core_drop_files.c
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
else
@@ -321,7 +322,7 @@ else
endif
# compile [core] example - storage values
-core_storage_values: core_storage_values.c
+core/core_storage_values: core/core_storage_values.c
ifeq ($(PLATFORM), $(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_RPI))
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
else
@@ -329,211 +330,211 @@ else
endif
# compile [core] example - gestures detection
-core_gestures_detection: core_gestures_detection.c
+core/core_gestures_detection: core/core_gestures_detection.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [core] example - 3d mode
-core_3d_mode: core_3d_mode.c
+core/core_3d_mode: core/core_3d_mode.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [core] example - 3d picking
-core_3d_picking: core_3d_picking.c
+core/core_3d_picking: core/core_3d_picking.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [core] example - 3d camera free
-core_3d_camera_free: core_3d_camera_free.c
+core/core_3d_camera_free: core/core_3d_camera_free.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [core] example - 3d camera first person
-core_3d_camera_first_person: core_3d_camera_first_person.c
+core/core_3d_camera_first_person: core/core_3d_camera_first_person.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [core] example - 2d camera
-core_2d_camera: core_2d_camera.c
+core/core_2d_camera: core/core_2d_camera.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [core] example - world screen
-core_world_screen: core_world_screen.c
+core/core_world_screen: core/core_world_screen.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-# compile [core] example - oculus rift
-#core_oculus_rift: core_oculus_rift.c
-# $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+# compile [core] example - vr simulator
+core/core_vr_simulator: core/core_vr_simulator.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [shapes] example - raylib logo (with basic shapes)
-shapes_logo_raylib: shapes_logo_raylib.c
+shapes/shapes_logo_raylib: shapes/shapes_logo_raylib.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [shapes] example - basic shapes usage (rectangle, circle, ...)
-shapes_basic_shapes: shapes_basic_shapes.c
+shapes/shapes_basic_shapes: shapes/shapes_basic_shapes.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [shapes] example - raylib color palette
-shapes_colors_palette: shapes_colors_palette.c
+shapes/shapes_colors_palette: shapes/shapes_colors_palette.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [shapes] example - raylib logo animation
-shapes_logo_raylib_anim: shapes_logo_raylib_anim.c
+shapes/shapes_logo_raylib_anim: shapes/shapes_logo_raylib_anim.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [textures] example - raylib logo texture loading
-textures_logo_raylib: textures_logo_raylib.c
+textures/textures_logo_raylib: textures/textures_logo_raylib.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [textures] example - image loading and conversion to texture
-textures_image_loading: textures_image_loading.c
+textures/textures_image_loading: textures/textures_image_loading.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [textures] example - texture rectangle drawing
-textures_rectangle: textures_rectangle.c
+textures/textures_rectangle: textures/textures_rectangle.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [textures] example - texture source and destination rectangles
-textures_srcrec_dstrec: textures_srcrec_dstrec.c
+textures/textures_srcrec_dstrec: textures/textures_srcrec_dstrec.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [textures] example - texture to image
-textures_to_image: textures_to_image.c
+textures/textures_to_image: textures/textures_to_image.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [textures] example - texture raw data
-textures_raw_data: textures_raw_data.c
+textures/textures_raw_data: textures/textures_raw_data.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [textures] example - texture formats loading
-textures_formats_loading: textures_formats_loading.c
+textures/textures_formats_loading: textures/textures_formats_loading.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [textures] example - texture particles trail blending
-textures_particles_trail_blending: textures_particles_trail_blending.c
+textures/textures_particles_trail_blending: textures/textures_particles_trail_blending.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [textures] example - texture image processing
-textures_image_processing: textures_image_processing.c
+textures/textures_image_processing: textures/textures_image_processing.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [textures] example - texture image drawing
-textures_image_drawing: textures_image_drawing.c
+textures/textures_image_drawing: textures/textures_image_drawing.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [text] example - sprite fonts loading
-text_sprite_fonts: text_sprite_fonts.c
+text/text_sprite_fonts: text/text_sprite_fonts.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [text] example - bmfonts and ttf loading
-text_bmfont_ttf: text_bmfont_ttf.c
+text/text_bmfont_ttf: text/text_bmfont_ttf.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [text] example - raylib bitmap fonts (rBMF)
-text_rbmf_fonts: text_rbmf_fonts.c
+text/text_rbmf_fonts: text/text_rbmf_fonts.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [text] example - text formatting
-text_format_text: text_format_text.c
+text/text_format_text: text/text_format_text.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [text] example - font selection program
-text_font_select: text_font_select.c
+text/text_font_select: text/text_font_select.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [text] example - text writing animation
-text_writing_anim: text_writing_anim.c
+text/text_writing_anim: text/text_writing_anim.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [text] example - text ttf loading
-text_ttf_loading: text_ttf_loading.c
+text/text_ttf_loading: text/text_ttf_loading.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [text] example - text bmfont unordered
-text_bmfont_unordered: text_bmfont_unordered.c
+text/text_bmfont_unordered: text/text_bmfont_unordered.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [models] example - basic geometric 3d shapes
-models_geometric_shapes: models_geometric_shapes.c
+models/models_geometric_shapes: models/models_geometric_shapes.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [models] example - box collisions
-models_box_collisions: models_box_collisions.c
+models/models_box_collisions: models/models_box_collisions.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [models] example - basic window
-models_planes: models_planes.c
+models/models_planes: models/models_planes.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [models] example - billboard usage
-models_billboard: models_billboard.c
+models/models_billboard: models/models_billboard.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [models] example - OBJ model loading
-models_obj_loading: models_obj_loading.c
+models/models_obj_loading: models/models_obj_loading.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [models] example - heightmap loading
-models_heightmap: models_heightmap.c
+models/models_heightmap: models/models_heightmap.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [models] example - cubesmap loading
-models_cubicmap: models_cubicmap.c
+models/models_cubicmap: models/models_cubicmap.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [models] example - model ray picking
-models_ray_picking: models_ray_picking.c
+models/models_ray_picking: models/models_ray_picking.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [shaders] example - model shader
-shaders_model_shader: shaders_model_shader.c
+shaders/shaders_model_shader: shaders/shaders_model_shader.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [shaders] example - shapes texture shader
-shaders_shapes_textures: shaders_shapes_textures.c
+shaders/shaders_shapes_textures: shaders/shaders_shapes_textures.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [shaders] example - custom uniform in shader
-shaders_custom_uniform: shaders_custom_uniform.c
+shaders/shaders_custom_uniform: shaders/shaders_custom_uniform.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [shaders] example - postprocessing shader
-shaders_postprocessing: shaders_postprocessing.c
+shaders/shaders_postprocessing: shaders/shaders_postprocessing.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [shaders] example - standard lighting
-shaders_standard_lighting: shaders_standard_lighting.c
+shaders/shaders_standard_lighting: shaders/shaders_standard_lighting.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [audio] example - sound loading and playing (WAV and OGG)
-audio_sound_loading: audio_sound_loading.c
+audio/audio_sound_loading: audio/audio_sound_loading.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [audio] example - music stream playing (OGG)
-audio_music_stream: audio_music_stream.c
+audio/audio_music_stream: audio/audio_music_stream.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [audio] example - module playing (XM)
-audio_module_playing: audio_module_playing.c
+audio/audio_module_playing: audio/audio_module_playing.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [audio] example - raw audio streaming
-audio_raw_stream: audio_raw_stream.c
+audio/audio_raw_stream: audio/audio_raw_stream.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [physac] example - physics demo
-physics_demo: physics_demo.c
+physac/physics_demo: physac/physics_demo.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -lpthread -D$(PLATFORM) $(WINFLAGS)
# compile [physac] example - physics friction
-physics_friction: physics_friction.c
+physac/physics_friction: physac/physics_friction.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -lpthread -D$(PLATFORM) $(WINFLAGS)
# compile [physac] example - physics movement
-physics_movement: physics_movement.c
+physac/physics_movement: physac/physics_movement.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -lpthread -D$(PLATFORM) $(WINFLAGS)
# compile [physac] example - physics restitution
-physics_restitution: physics_restitution.c
+physac/physics_restitution: physac/physics_restitution.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -lpthread -D$(PLATFORM) $(WINFLAGS)
# compile [physac] example - physics shatter
-physics_shatter: physics_shatter.c
+physac/physics_shatter: physac/physics_shatter.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -lpthread -D$(PLATFORM) $(WINFLAGS)
# fix dylib install path name for each executable (MAC)