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| author | victorfisac <[email protected]> | 2017-04-06 15:28:04 +0200 |
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| committer | victorfisac <[email protected]> | 2017-04-06 15:28:04 +0200 |
| commit | 54f070a0f421798dca911b48223a67ae6dc51956 (patch) | |
| tree | 07eefb8740d05754dcd875f49ea193eee1c79555 /examples/audio/audio_sound_loading.c | |
| parent | 256bc6e1dccfd021239dd0e5a66c377a402c3c59 (diff) | |
| parent | c47b04a2c673f3073e2cc5a47d5aa1bce029e93e (diff) | |
| download | raylib-54f070a0f421798dca911b48223a67ae6dc51956.tar.gz raylib-54f070a0f421798dca911b48223a67ae6dc51956.zip | |
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
Diffstat (limited to 'examples/audio/audio_sound_loading.c')
| -rw-r--r-- | examples/audio/audio_sound_loading.c | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/examples/audio/audio_sound_loading.c b/examples/audio/audio_sound_loading.c new file mode 100644 index 00000000..feb30563 --- /dev/null +++ b/examples/audio/audio_sound_loading.c @@ -0,0 +1,67 @@ +/******************************************************************************************* +* +* raylib [audio] example - Sound loading and playing +* +* NOTE: This example requires OpenAL Soft library installed +* +* This example has been created using raylib 1.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2014 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading and playing"); + + InitAudioDevice(); // Initialize audio device + + Sound fxWav = LoadSound("resources/audio/sound.wav"); // Load WAV audio file + Sound fxOgg = LoadSound("resources/audio/tanatana.ogg"); // Load OGG audio file + + SetTargetFPS(60); + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + if (IsKeyPressed(KEY_SPACE)) PlaySound(fxWav); // Play WAV sound + if (IsKeyPressed(KEY_ENTER)) PlaySound(fxOgg); // Play OGG sound + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText("Press SPACE to PLAY the WAV sound!", 200, 180, 20, LIGHTGRAY); + + DrawText("Press ENTER to PLAY the OGG sound!", 200, 220, 20, LIGHTGRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadSound(fxWav); // Unload sound data + UnloadSound(fxOgg); // Unload sound data + + CloseAudioDevice(); // Close audio device + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
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