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| author | Ray <[email protected]> | 2019-05-20 16:36:42 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2019-05-20 16:36:42 +0200 |
| commit | b525039e0ab8bcaa2fd6bde34c72a6405f88ae49 (patch) | |
| tree | 08f1c79bfe693643564ed78202c9474b7eb83a79 /examples/audio | |
| parent | a43a7980a30a52462956b23f2473e8ef8f38d1fb (diff) | |
| download | raylib-b525039e0ab8bcaa2fd6bde34c72a6405f88ae49.tar.gz raylib-b525039e0ab8bcaa2fd6bde34c72a6405f88ae49.zip | |
Review ALL examples
Diffstat (limited to 'examples/audio')
| -rw-r--r-- | examples/audio/audio_module_playing.c | 40 | ||||
| -rw-r--r-- | examples/audio/audio_music_stream.c | 28 | ||||
| -rw-r--r-- | examples/audio/audio_raw_stream.c | 60 | ||||
| -rw-r--r-- | examples/audio/audio_sound_loading.c | 14 |
4 files changed, 71 insertions, 71 deletions
diff --git a/examples/audio/audio_module_playing.c b/examples/audio/audio_module_playing.c index 54bfa3d2..4aebd1e6 100644 --- a/examples/audio/audio_module_playing.c +++ b/examples/audio/audio_module_playing.c @@ -23,25 +23,25 @@ typedef struct { Color color; } CircleWave; -int main() +int main(void) { // Initialization //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; + const int screenWidth = 800; + const int screenHeight = 450; SetConfigFlags(FLAG_MSAA_4X_HINT); // NOTE: Try to enable MSAA 4X - + InitWindow(screenWidth, screenHeight, "raylib [audio] example - module playing (streaming)"); InitAudioDevice(); // Initialize audio device - + Color colors[14] = { ORANGE, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK, YELLOW, GREEN, SKYBLUE, PURPLE, BEIGE }; - + // Creates ome circles for visual effect CircleWave circles[MAX_CIRCLES]; - + for (int i = MAX_CIRCLES - 1; i >= 0; i--) { circles[i].alpha = 0.0f; @@ -53,7 +53,7 @@ int main() } Music xm = LoadMusicStream("resources/chiptun1.mod"); - + PlayMusicStream(xm); float timePlayed = 0.0f; @@ -68,34 +68,34 @@ int main() // Update //---------------------------------------------------------------------------------- UpdateMusicStream(xm); // Update music buffer with new stream data - + // Restart music playing (stop and play) - if (IsKeyPressed(KEY_SPACE)) + if (IsKeyPressed(KEY_SPACE)) { StopMusicStream(xm); PlayMusicStream(xm); } - - // Pause/Resume music playing + + // Pause/Resume music playing if (IsKeyPressed(KEY_P)) { pause = !pause; - + if (pause) PauseMusicStream(xm); else ResumeMusicStream(xm); } - + // Get timePlayed scaled to bar dimensions timePlayed = GetMusicTimePlayed(xm)/GetMusicTimeLength(xm)*(screenWidth - 40); - + // Color circles animation for (int i = MAX_CIRCLES - 1; (i >= 0) && !pause; i--) { circles[i].alpha += circles[i].speed; circles[i].radius += circles[i].speed*10.0f; - + if (circles[i].alpha > 1.0f) circles[i].speed *= -1; - + if (circles[i].alpha <= 0.0f) { circles[i].alpha = 0.0f; @@ -113,12 +113,12 @@ int main() BeginDrawing(); ClearBackground(RAYWHITE); - + for (int i = MAX_CIRCLES - 1; i >= 0; i--) { DrawCircleV(circles[i].position, circles[i].radius, Fade(circles[i].color, circles[i].alpha)); } - + // Draw time bar DrawRectangle(20, screenHeight - 20 - 12, screenWidth - 40, 12, LIGHTGRAY); DrawRectangle(20, screenHeight - 20 - 12, (int)timePlayed, 12, MAROON); @@ -131,7 +131,7 @@ int main() // De-Initialization //-------------------------------------------------------------------------------------- UnloadMusicStream(xm); // Unload music stream buffers from RAM - + CloseAudioDevice(); // Close audio device (music streaming is automatically stopped) CloseWindow(); // Close window and OpenGL context diff --git a/examples/audio/audio_music_stream.c b/examples/audio/audio_music_stream.c index 80dc6f5a..76efb7db 100644 --- a/examples/audio/audio_music_stream.c +++ b/examples/audio/audio_music_stream.c @@ -4,7 +4,7 @@ * * NOTE: This example requires OpenAL Soft library installed * -* This example has been created using raylib 1.7 (www.raylib.com) +* This example has been created using raylib 1.3 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2015 Ramon Santamaria (@raysan5) @@ -13,19 +13,19 @@ #include "raylib.h" -int main() +int main(void) { // Initialization //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; + const int screenWidth = 800; + const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [audio] example - music playing (streaming)"); InitAudioDevice(); // Initialize audio device Music music = LoadMusicStream("resources/guitar_noodling.ogg"); - + PlayMusicStream(music); float timePlayed = 0.0f; @@ -39,27 +39,27 @@ int main() { // Update //---------------------------------------------------------------------------------- - UpdateMusicStream(music); // Update music buffer with new stream data - + UpdateMusicStream(music); // Update music buffer with new stream data + // Restart music playing (stop and play) - if (IsKeyPressed(KEY_SPACE)) + if (IsKeyPressed(KEY_SPACE)) { StopMusicStream(music); PlayMusicStream(music); } - - // Pause/Resume music playing + + // Pause/Resume music playing if (IsKeyPressed(KEY_P)) { pause = !pause; - + if (pause) PauseMusicStream(music); else ResumeMusicStream(music); } - + // Get timePlayed scaled to bar dimensions (400 pixels) timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music)*400; - + if (timePlayed > 400) StopMusicStream(music); //---------------------------------------------------------------------------------- @@ -74,7 +74,7 @@ int main() DrawRectangle(200, 200, 400, 12, LIGHTGRAY); DrawRectangle(200, 200, (int)timePlayed, 12, MAROON); DrawRectangleLines(200, 200, 400, 12, GRAY); - + DrawText("PRESS SPACE TO RESTART MUSIC", 215, 250, 20, LIGHTGRAY); DrawText("PRESS P TO PAUSE/RESUME MUSIC", 208, 280, 20, LIGHTGRAY); diff --git a/examples/audio/audio_raw_stream.c b/examples/audio/audio_raw_stream.c index d7fa5d79..b114173a 100644 --- a/examples/audio/audio_raw_stream.c +++ b/examples/audio/audio_raw_stream.c @@ -20,12 +20,12 @@ #define MAX_SAMPLES 512 #define MAX_SAMPLES_PER_UPDATE 4096 -int main() +int main(void) { // Initialization //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; + const int screenWidth = 800; + const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [audio] example - raw audio streaming"); @@ -33,30 +33,30 @@ int main() // Init raw audio stream (sample rate: 22050, sample size: 16bit-short, channels: 1-mono) AudioStream stream = InitAudioStream(22050, 16, 1); - + // Buffer for the single cycle waveform we are synthesizing short *data = (short *)malloc(sizeof(short)*MAX_SAMPLES); // Frame buffer, describing the waveform when repeated over the course of a frame short *writeBuf = (short *)malloc(sizeof(short)*MAX_SAMPLES_PER_UPDATE); - + PlayAudioStream(stream); // Start processing stream buffer (no data loaded currently) - + // Position read in to determine next frequency Vector2 mousePosition = { -100.0f, -100.0f }; - + // Cycles per second (hz) float frequency = 440.0f; - + // Previous value, used to test if sine needs to be rewritten, and to smoothly modulate frequency float oldFrequency = 1.0f; - + // Cursor to read and copy the samples of the sine wave buffer int readCursor = 0; - + // Computed size in samples of the sine wave int waveLength = 1; - + Vector2 position = { 0, 0 }; SetTargetFPS(30); // Set our game to run at 30 frames-per-second @@ -67,62 +67,62 @@ int main() { // Update //---------------------------------------------------------------------------------- - + // Sample mouse input. mousePosition = GetMousePosition(); - - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) + + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) { float fp = (float)(mousePosition.y); frequency = 40.0f + (float)(fp); } - + // Rewrite the sine wave. // Compute two cycles to allow the buffer padding, simplifying any modulation, resampling, etc. - if (frequency != oldFrequency) + if (frequency != oldFrequency) { // Compute wavelength. Limit size in both directions. int oldWavelength = waveLength; waveLength = (int)(22050/frequency); if (waveLength > MAX_SAMPLES/2) waveLength = MAX_SAMPLES/2; if (waveLength < 1) waveLength = 1; - + // Write sine wave. for (int i = 0; i < waveLength*2; i++) { data[i] = (short)(sinf(((2*PI*(float)i/waveLength)))*32000); } - + // Scale read cursor's position to minimize transition artifacts readCursor = (int)(readCursor * ((float)waveLength / (float)oldWavelength)); oldFrequency = frequency; } - + // Refill audio stream if required - if (IsAudioBufferProcessed(stream)) + if (IsAudioBufferProcessed(stream)) { // Synthesize a buffer that is exactly the requested size int writeCursor = 0; - - while (writeCursor < MAX_SAMPLES_PER_UPDATE) + + while (writeCursor < MAX_SAMPLES_PER_UPDATE) { // Start by trying to write the whole chunk at once int writeLength = MAX_SAMPLES_PER_UPDATE-writeCursor; - + // Limit to the maximum readable size int readLength = waveLength-readCursor; - + if (writeLength > readLength) writeLength = readLength; // Write the slice memcpy(writeBuf + writeCursor, data + readCursor, writeLength*sizeof(short)); - + // Update cursors and loop audio readCursor = (readCursor + writeLength) % waveLength; - + writeCursor += writeLength; } - + // Copy finished frame to audio stream UpdateAudioStream(stream, writeBuf, MAX_SAMPLES_PER_UPDATE); } @@ -136,13 +136,13 @@ int main() DrawText(FormatText("sine frequency: %i",(int)frequency), GetScreenWidth() - 220, 10, 20, RED); DrawText("click mouse button to change frequency", 10, 10, 20, DARKGRAY); - + // Draw the current buffer state proportionate to the screen for (int i = 0; i < screenWidth; i++) { position.x = i; position.y = 250 + 50*data[i*MAX_SAMPLES/screenWidth]/32000; - + DrawPixelV(position, RED); } @@ -154,7 +154,7 @@ int main() //-------------------------------------------------------------------------------------- free(data); // Unload sine wave data free(writeBuf); // Unload write buffer - + CloseAudioStream(stream); // Close raw audio stream and delete buffers from RAM CloseAudioDevice(); // Close audio device (music streaming is automatically stopped) diff --git a/examples/audio/audio_sound_loading.c b/examples/audio/audio_sound_loading.c index f66a3afd..d208dd9a 100644 --- a/examples/audio/audio_sound_loading.c +++ b/examples/audio/audio_sound_loading.c @@ -4,21 +4,21 @@ * * NOTE: This example requires OpenAL Soft library installed * -* This example has been created using raylib 1.3 (www.raylib.com) +* This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * -* Copyright (c) 2015 Ramon Santamaria (@raysan5) +* Copyright (c) 2014 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" -int main() +int main(void) { // Initialization //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; + const int screenWidth = 800; + const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading and playing"); @@ -26,8 +26,8 @@ int main() Sound fxWav = LoadSound("resources/sound.wav"); // Load WAV audio file Sound fxOgg = LoadSound("resources/tanatana.ogg"); // Load OGG audio file - - SetTargetFPS(60); + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop |
