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authorraysan5 <[email protected]>2016-01-16 12:52:55 +0100
committerraysan5 <[email protected]>2016-01-16 12:52:55 +0100
commit183795b8aa78fdf0b8064d72d77eaea8e7b6397b (patch)
tree1d18bec6a5510d3c225f05d09cc9649492cb4209 /examples/audio_music_stream.c
parent91e00431d48ad90602af30ee015922243cf975cd (diff)
downloadraylib-183795b8aa78fdf0b8064d72d77eaea8e7b6397b.tar.gz
raylib-183795b8aa78fdf0b8064d72d77eaea8e7b6397b.zip
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Diffstat (limited to 'examples/audio_music_stream.c')
-rw-r--r--examples/audio_music_stream.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/audio_music_stream.c b/examples/audio_music_stream.c
index e61d4839..8c668cce 100644
--- a/examples/audio_music_stream.c
+++ b/examples/audio_music_stream.c
@@ -27,7 +27,7 @@ int main()
PlayMusicStream("resources/audio/guitar_noodling.ogg"); // Play music stream
int framesCounter = 0;
- float timePlayed = 0;
+ float timePlayed = 0.0f;
//float volume = 1.0;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second