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| author | Ray <[email protected]> | 2017-04-04 01:54:49 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2017-04-04 01:54:49 +0200 |
| commit | dd4dd0e87d7d215a21b8fc129cbe1adc4b96afe8 (patch) | |
| tree | 724f11991d301fc8bfd01ccd13321f66d8969329 /examples/audio_music_stream.c | |
| parent | 5a230659ef39c6eb3bdb5412ca6e1bfc9eeda98e (diff) | |
| download | raylib-dd4dd0e87d7d215a21b8fc129cbe1adc4b96afe8.tar.gz raylib-dd4dd0e87d7d215a21b8fc129cbe1adc4b96afe8.zip | |
Reorganize examples folder
Diffstat (limited to 'examples/audio_music_stream.c')
| -rw-r--r-- | examples/audio_music_stream.c | 93 |
1 files changed, 0 insertions, 93 deletions
diff --git a/examples/audio_music_stream.c b/examples/audio_music_stream.c deleted file mode 100644 index 9c1ca4df..00000000 --- a/examples/audio_music_stream.c +++ /dev/null @@ -1,93 +0,0 @@ -/******************************************************************************************* -* -* raylib [audio] example - Music playing (streaming) -* -* NOTE: This example requires OpenAL Soft library installed -* -* This example has been created using raylib 1.3 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2015 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib [audio] example - music playing (streaming)"); - - InitAudioDevice(); // Initialize audio device - - Music music = LoadMusicStream("resources/audio/guitar_noodling.ogg"); - - PlayMusicStream(music); - - float timePlayed = 0.0f; - bool pause = false; - - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - UpdateMusicStream(music); // Update music buffer with new stream data - - // Restart music playing (stop and play) - if (IsKeyPressed(KEY_SPACE)) - { - StopMusicStream(music); - PlayMusicStream(music); - } - - // Pause/Resume music playing - if (IsKeyPressed(KEY_P)) - { - pause = !pause; - - if (pause) PauseMusicStream(music); - else ResumeMusicStream(music); - } - - // Get timePlayed scaled to bar dimensions (400 pixels) - timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music)*400; - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawText("MUSIC SHOULD BE PLAYING!", 255, 150, 20, LIGHTGRAY); - - DrawRectangle(200, 200, 400, 12, LIGHTGRAY); - DrawRectangle(200, 200, (int)timePlayed, 12, MAROON); - DrawRectangleLines(200, 200, 400, 12, GRAY); - - DrawText("PRESS SPACE TO RESTART MUSIC", 215, 250, 20, LIGHTGRAY); - DrawText("PRESS P TO PAUSE/RESUME MUSIC", 208, 280, 20, LIGHTGRAY); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - UnloadMusicStream(music); // Unload music stream buffers from RAM - - CloseAudioDevice(); // Close audio device (music streaming is automatically stopped) - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -}
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