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authorRay San <[email protected]>2018-05-04 16:25:31 +0200
committerRay San <[email protected]>2018-05-04 16:25:31 +0200
commit6324697ffd7fd410274599457dd9f85119510898 (patch)
treefcba2d763973fcc59ecc77ef425c9735fb409050 /examples/core
parent9d103b7c2faeb11d1dded450b138a590d476b0cf (diff)
downloadraylib-6324697ffd7fd410274599457dd9f85119510898.tar.gz
raylib-6324697ffd7fd410274599457dd9f85119510898.zip
Rectangle parameters changed to float
- Some examples tweaks - Reviewed ImageFormat() - Use float for text fontSize
Diffstat (limited to 'examples/core')
-rw-r--r--examples/core/core_3d_camera_free.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/core/core_3d_camera_free.c b/examples/core/core_3d_camera_free.c
index d446e14a..a583e706 100644
--- a/examples/core/core_3d_camera_free.c
+++ b/examples/core/core_3d_camera_free.c
@@ -21,7 +21,7 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free");
// Define the camera to look into our 3d world
- Camera camera;
+ Camera3D camera;
camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)