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| author | Ray San <[email protected]> | 2018-05-04 16:25:31 +0200 |
|---|---|---|
| committer | Ray San <[email protected]> | 2018-05-04 16:25:31 +0200 |
| commit | 6324697ffd7fd410274599457dd9f85119510898 (patch) | |
| tree | fcba2d763973fcc59ecc77ef425c9735fb409050 /examples/core | |
| parent | 9d103b7c2faeb11d1dded450b138a590d476b0cf (diff) | |
| download | raylib-6324697ffd7fd410274599457dd9f85119510898.tar.gz raylib-6324697ffd7fd410274599457dd9f85119510898.zip | |
Rectangle parameters changed to float
- Some examples tweaks
- Reviewed ImageFormat()
- Use float for text fontSize
Diffstat (limited to 'examples/core')
| -rw-r--r-- | examples/core/core_3d_camera_free.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/core/core_3d_camera_free.c b/examples/core/core_3d_camera_free.c index d446e14a..a583e706 100644 --- a/examples/core/core_3d_camera_free.c +++ b/examples/core/core_3d_camera_free.c @@ -21,7 +21,7 @@ int main() InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free"); // Define the camera to look into our 3d world - Camera camera; + Camera3D camera; camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) |
