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| author | Ray <[email protected]> | 2021-03-19 22:39:39 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-03-19 22:39:39 +0100 |
| commit | 442abaab725a35eb24801a9561d94adb79420a12 (patch) | |
| tree | e25ac8b3884f431220b73831acedc48b4d98d70b /examples/core | |
| parent | 5967c1ba1a8b6311cc4abd1a3a2b3d61cccc7760 (diff) | |
| download | raylib-442abaab725a35eb24801a9561d94adb79420a12.tar.gz raylib-442abaab725a35eb24801a9561d94adb79420a12.zip | |
Updated example assets
Diffstat (limited to 'examples/core')
| -rw-r--r-- | examples/core/core_3d_camera_mode.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/core/core_3d_camera_mode.c b/examples/core/core_3d_camera_mode.c index 48bac9d7..654fc2db 100644 --- a/examples/core/core_3d_camera_mode.c +++ b/examples/core/core_3d_camera_mode.c @@ -26,7 +26,7 @@ int main(void) camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y - camera.projection = CAMERA_PERSPECTIVE; // Camera mode type + camera.projection = CAMERA_PERSPECTIVE; // Camera mode type Vector3 cubePosition = { 0.0f, 0.0f, 0.0f }; |
