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| author | Ray <[email protected]> | 2020-11-23 23:46:05 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2020-11-23 23:46:05 +0100 |
| commit | 3d1ae3500c731aa37d8f887cd165db480c4890eb (patch) | |
| tree | 9a7576fad7ff40c5dd8268b5aeb243d5cf872df0 /examples/core | |
| parent | 468a0bedd844586e7b6836b3dcbafda5c20d3595 (diff) | |
| download | raylib-3d1ae3500c731aa37d8f887cd165db480c4890eb.tar.gz raylib-3d1ae3500c731aa37d8f887cd165db480c4890eb.zip | |
REVIEWED: Window state flags -WIP-
WARNING: Several functions removed, replaced by SetWindowState() / ClearWindowState() equivalents, only for advance users.
ADDED: ClearWindowState() to reset window state
REMOVED: HideWindow() / UnhideWindow()
REMOVED: DecorateWindow() / UndecorateWindow()
Diffstat (limited to 'examples/core')
| -rw-r--r-- | examples/core/core_window_flags.c | 143 |
1 files changed, 106 insertions, 37 deletions
diff --git a/examples/core/core_window_flags.c b/examples/core/core_window_flags.c index a277f9db..10206c10 100644 --- a/examples/core/core_window_flags.c +++ b/examples/core/core_window_flags.c @@ -20,24 +20,23 @@ int main(void) // Possible window flags /* - FLAG_FULLSCREEN_MODE -> not working + FLAG_VSYNC_HINT + FLAG_FULLSCREEN_MODE -> not working properly -> wrong scaling! FLAG_WINDOW_RESIZABLE FLAG_WINDOW_UNDECORATED FLAG_WINDOW_TRANSPARENT FLAG_WINDOW_HIDDEN - FLAG_WINDOW_MINIMIZED -> not working - FLAG_WINDOW_MAXIMIZED -> not working + FLAG_WINDOW_MINIMIZED -> not working properly -> Support it on window creation? + FLAG_WINDOW_MAXIMIZED -> not working properly -> Support it on window creation? FLAG_WINDOW_UNFOCUSED FLAG_WINDOW_TOPMOST FLAG_WINDOW_HIGHDPI -> errors after minimize-resize, fb size is recalculated - FLAG_WINDOW_ALWAYS_RUN -> not working - FLAG_VSYNC_HINT + FLAG_WINDOW_ALWAYS_RUN -> not working? FLAG_MSAA_4X_HINT - FLAG_INTERLACED_HINT */ // Set configuration flags for window creation - SetConfigFlags(FLAG_WINDOW_HIGHDPI); + SetConfigFlags(FLAG_VSYNC_HINT | FLAG_MSAA_4X_HINT | FLAG_WINDOW_HIGHDPI | FLAG_WINDOW_ALWAYS_RUN); InitWindow(screenWidth, screenHeight, "raylib [core] example - window flags"); Vector2 ballPosition = { GetScreenWidth()/2, GetScreenHeight()/2 }; @@ -46,7 +45,7 @@ int main(void) int framesCounter = 0; - SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //SetTargetFPS(60); // Set our game to run at 60 frames-per-second //---------------------------------------------------------- // Main game loop @@ -54,22 +53,75 @@ int main(void) { // Update //----------------------------------------------------- - if (IsKeyPressed(KEY_ONE)) SetWindowState(FLAG_FULLSCREEN_MODE); - if (IsKeyPressed(KEY_TWO)) SetWindowState(FLAG_WINDOW_RESIZABLE); - if (IsKeyPressed(KEY_THREE)) SetWindowState(FLAG_WINDOW_UNDECORATED); - if (IsKeyPressed(KEY_FOUR)) { SetWindowState(FLAG_WINDOW_HIDDEN); framesCounter = 0; } - if (IsKeyPressed(KEY_FIVE)) SetWindowState(FLAG_WINDOW_MINIMIZED); - if (IsKeyPressed(KEY_SIX)) SetWindowState(FLAG_WINDOW_MAXIMIZED); // NOTE: Requires FLAG_WINDOW_RESIZABLE! - if (IsKeyPressed(KEY_SEVEN)) SetWindowState(FLAG_WINDOW_UNFOCUSED); // not working - if (IsKeyPressed(KEY_EIGHT)) SetWindowState(FLAG_WINDOW_TOPMOST); - if (IsKeyPressed(KEY_F)) ToggleFullscreen(); // modifies window size when scaling! - if (IsKeyPressed(KEY_R)) RestoreWindow(); - if (IsKeyPressed(KEY_D)) DecorateWindow(); + + if (IsKeyPressed(KEY_R)) + { + if (IsWindowState(FLAG_WINDOW_RESIZABLE)) ClearWindowState(FLAG_WINDOW_RESIZABLE); + else SetWindowState(FLAG_WINDOW_RESIZABLE); + } + + if (IsKeyPressed(KEY_D)) + { + if (IsWindowState(FLAG_WINDOW_UNDECORATED)) ClearWindowState(FLAG_WINDOW_UNDECORATED); + else SetWindowState(FLAG_WINDOW_UNDECORATED); + } + + if (IsKeyPressed(KEY_H)) + { + if (!IsWindowState(FLAG_WINDOW_HIDDEN)) SetWindowState(FLAG_WINDOW_HIDDEN); + + framesCounter = 0; + } + if (IsWindowState(FLAG_WINDOW_HIDDEN)) { framesCounter++; - if (framesCounter >= 180) UnhideWindow(); // Show window after 3 seconds + if (framesCounter >= 240) ClearWindowState(FLAG_WINDOW_HIDDEN); // Show window after 3 seconds + } + + if (IsKeyPressed(KEY_N)) + { + if (!IsWindowState(FLAG_WINDOW_MINIMIZED)) MinimizeWindow(); + + framesCounter = 0; + } + + if (IsWindowState(FLAG_WINDOW_MINIMIZED)) + { + framesCounter++; + if (framesCounter >= 240) RestoreWindow(); // Restore window after 3 seconds + } + + if (IsKeyPressed(KEY_M)) + { + // NOTE: Requires FLAG_WINDOW_RESIZABLE enabled! + if (IsWindowState(FLAG_WINDOW_MAXIMIZED)) RestoreWindow(); + else MaximizeWindow(); + } + + if (IsKeyPressed(KEY_U)) + { + if (IsWindowState(FLAG_WINDOW_UNFOCUSED)) ClearWindowState(FLAG_WINDOW_UNFOCUSED); + else SetWindowState(FLAG_WINDOW_UNFOCUSED); + } + + if (IsKeyPressed(KEY_T)) + { + if (IsWindowState(FLAG_WINDOW_TOPMOST)) ClearWindowState(FLAG_WINDOW_TOPMOST); + else SetWindowState(FLAG_WINDOW_TOPMOST); + } + + if (IsKeyPressed(KEY_A)) + { + if (IsWindowState(FLAG_WINDOW_ALWAYS_RUN)) ClearWindowState(FLAG_WINDOW_ALWAYS_RUN); + else SetWindowState(FLAG_WINDOW_ALWAYS_RUN); + } + + if (IsKeyPressed(KEY_V)) + { + if (IsWindowState(FLAG_VSYNC_HINT)) ClearWindowState(FLAG_VSYNC_HINT); + else SetWindowState(FLAG_VSYNC_HINT); } // Bouncing ball logic @@ -83,31 +135,48 @@ int main(void) //----------------------------------------------------- BeginDrawing(); - ClearBackground(BLANK); + if (IsWindowState(FLAG_WINDOW_TRANSPARENT)) ClearBackground(BLANK); + else ClearBackground(RAYWHITE); DrawCircleV(ballPosition, ballRadius, MAROON); DrawRectangleLinesEx((Rectangle){ 0, 0, GetScreenWidth(), GetScreenHeight() }, 4, RAYWHITE); + DrawCircleV(GetMousePosition(), 10, DARKBLUE); + DrawFPS(10, 10); - DrawText(FormatText("Screen Width: %i", GetScreenWidth()), 10, 40, 10, GREEN); - DrawText(FormatText("Screen Height: %i", GetScreenHeight()), 10, 60, 10, GREEN); + DrawText(FormatText("Screen Size: [%i, %i]", GetScreenWidth(), GetScreenHeight()), 10, 40, 10, GREEN); // Draw window state info - DrawText(FormatText("FLAG_FULLSCREEN_MODE: %s", IsWindowState(FLAG_FULLSCREEN_MODE)? "true" : "false"), 10, 80, 10, GREEN); - DrawText(FormatText("FLAG_WINDOW_RESIZABLE: %s", IsWindowState(FLAG_WINDOW_RESIZABLE)? "true" : "false"), 10, 100, 10, GREEN); - DrawText(FormatText("FLAG_WINDOW_UNDECORATED: %s", IsWindowState(FLAG_WINDOW_UNDECORATED)? "true" : "false"), 10, 120, 10, GREEN); - DrawText(FormatText("FLAG_WINDOW_TRANSPARENT: %s", IsWindowState(FLAG_WINDOW_TRANSPARENT)? "true" : "false"), 10, 140, 10, GREEN); - DrawText(FormatText("FLAG_WINDOW_HIDDEN: %s", IsWindowState(FLAG_WINDOW_HIDDEN)? "true" : "false"), 10, 160, 10, GREEN); - DrawText(FormatText("FLAG_WINDOW_MINIMIZED: %s", IsWindowState(FLAG_WINDOW_MINIMIZED)? "true" : "false"), 10, 180, 10, GREEN); - DrawText(FormatText("FLAG_WINDOW_MAXIMIZED: %s", IsWindowState(FLAG_WINDOW_MAXIMIZED)? "true" : "false"), 10, 200, 10, GREEN); - DrawText(FormatText("FLAG_WINDOW_UNFOCUSED: %s", IsWindowState(FLAG_WINDOW_UNFOCUSED)? "true" : "false"), 10, 220, 10, GREEN); - DrawText(FormatText("FLAG_WINDOW_TOPMOST: %s", IsWindowState(FLAG_WINDOW_TOPMOST)? "true" : "false"), 10, 240, 10, GREEN); - DrawText(FormatText("FLAG_WINDOW_HIGHDPI: %s", IsWindowState(FLAG_WINDOW_HIGHDPI)? "true" : "false"), 10, 260, 10, GREEN); - DrawText(FormatText("FLAG_WINDOW_ALWAYS_RUN: %s", IsWindowState(FLAG_WINDOW_ALWAYS_RUN)? "true" : "false"), 10, 280, 10, GREEN); - DrawText(FormatText("FLAG_VSYNC_HINT: %s", IsWindowState(FLAG_VSYNC_HINT)? "true" : "false"), 10, 300, 10, GREEN); - DrawText(FormatText("FLAG_MSAA_4X_HINT: %s", IsWindowState(FLAG_MSAA_4X_HINT)? "true" : "false"), 10, 320, 10, GREEN); - DrawText(FormatText("FLAG_INTERLACED_HINT: %s", IsWindowState(FLAG_INTERLACED_HINT)? "true" : "false"), 10, 340, 10, GREEN); + DrawText("Following flags can set after window creation:", 10, 60, 10, GRAY); + if (IsWindowState(FLAG_FULLSCREEN_MODE)) DrawText("[F] FLAG_FULLSCREEN_MODE: on", 10, 80, 10, LIME); + else DrawText("[F] FLAG_FULLSCREEN_MODE: off", 10, 80, 10, MAROON); + if (IsWindowState(FLAG_WINDOW_RESIZABLE)) DrawText("[R] FLAG_WINDOW_RESIZABLE: on", 10, 100, 10, LIME); + else DrawText("[R] FLAG_WINDOW_RESIZABLE: off", 10, 100, 10, MAROON); + if (IsWindowState(FLAG_WINDOW_UNDECORATED)) DrawText("[D] FLAG_WINDOW_UNDECORATED: on", 10, 120, 10, LIME); + else DrawText("[D] FLAG_WINDOW_UNDECORATED: off", 10, 120, 10, MAROON); + if (IsWindowState(FLAG_WINDOW_HIDDEN)) DrawText("[H] FLAG_WINDOW_HIDDEN: on", 10, 140, 10, LIME); + else DrawText("[H] FLAG_WINDOW_HIDDEN: off", 10, 140, 10, MAROON); + if (IsWindowState(FLAG_WINDOW_MINIMIZED)) DrawText("[N] FLAG_WINDOW_MINIMIZED: on", 10, 160, 10, LIME); + else DrawText("[N] FLAG_WINDOW_MINIMIZED: off", 10, 160, 10, MAROON); + if (IsWindowState(FLAG_WINDOW_MAXIMIZED)) DrawText("[M] FLAG_WINDOW_MAXIMIZED: on", 10, 180, 10, LIME); + else DrawText("[M] FLAG_WINDOW_MAXIMIZED: off", 10, 180, 10, MAROON); + if (IsWindowState(FLAG_WINDOW_UNFOCUSED)) DrawText("[G] FLAG_WINDOW_UNFOCUSED: on", 10, 200, 10, LIME); + else DrawText("[U] FLAG_WINDOW_UNFOCUSED: off", 10, 200, 10, MAROON); + if (IsWindowState(FLAG_WINDOW_TOPMOST)) DrawText("[T] FLAG_WINDOW_TOPMOST: on", 10, 220, 10, LIME); + else DrawText("[T] FLAG_WINDOW_TOPMOST: off", 10, 220, 10, MAROON); + if (IsWindowState(FLAG_WINDOW_ALWAYS_RUN)) DrawText("[A] FLAG_WINDOW_ALWAYS_RUN: on", 10, 240, 10, LIME); + else DrawText("[A] FLAG_WINDOW_ALWAYS_RUN: off", 10, 240, 10, MAROON); + if (IsWindowState(FLAG_VSYNC_HINT)) DrawText("[V] FLAG_VSYNC_HINT: on", 10, 260, 10, LIME); + else DrawText("[V] FLAG_VSYNC_HINT: off", 10, 260, 10, MAROON); + + DrawText("Following flags can only be set before window creation:", 10, 300, 10, GRAY); + if (IsWindowState(FLAG_WINDOW_HIGHDPI)) DrawText("FLAG_WINDOW_HIGHDPI: on", 10, 320, 10, LIME); + else DrawText("FLAG_WINDOW_HIGHDPI: off", 10, 320, 10, MAROON); + if (IsWindowState(FLAG_WINDOW_TRANSPARENT)) DrawText("FLAG_WINDOW_TRANSPARENT: on", 10, 340, 10, LIME); + else DrawText("FLAG_WINDOW_TRANSPARENT: off", 10, 340, 10, MAROON); + if (IsWindowState(FLAG_MSAA_4X_HINT)) DrawText("FLAG_MSAA_4X_HINT: on", 10, 360, 10, LIME); + else DrawText("FLAG_MSAA_4X_HINT: off", 10, 360, 10, MAROON); EndDrawing(); //----------------------------------------------------- |
