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authorRay <[email protected]>2020-11-23 23:46:05 +0100
committerRay <[email protected]>2020-11-23 23:46:05 +0100
commit3d1ae3500c731aa37d8f887cd165db480c4890eb (patch)
tree9a7576fad7ff40c5dd8268b5aeb243d5cf872df0 /examples/core
parent468a0bedd844586e7b6836b3dcbafda5c20d3595 (diff)
downloadraylib-3d1ae3500c731aa37d8f887cd165db480c4890eb.tar.gz
raylib-3d1ae3500c731aa37d8f887cd165db480c4890eb.zip
REVIEWED: Window state flags -WIP-
WARNING: Several functions removed, replaced by SetWindowState() / ClearWindowState() equivalents, only for advance users. ADDED: ClearWindowState() to reset window state REMOVED: HideWindow() / UnhideWindow() REMOVED: DecorateWindow() / UndecorateWindow()
Diffstat (limited to 'examples/core')
-rw-r--r--examples/core/core_window_flags.c143
1 files changed, 106 insertions, 37 deletions
diff --git a/examples/core/core_window_flags.c b/examples/core/core_window_flags.c
index a277f9db..10206c10 100644
--- a/examples/core/core_window_flags.c
+++ b/examples/core/core_window_flags.c
@@ -20,24 +20,23 @@ int main(void)
// Possible window flags
/*
- FLAG_FULLSCREEN_MODE -> not working
+ FLAG_VSYNC_HINT
+ FLAG_FULLSCREEN_MODE -> not working properly -> wrong scaling!
FLAG_WINDOW_RESIZABLE
FLAG_WINDOW_UNDECORATED
FLAG_WINDOW_TRANSPARENT
FLAG_WINDOW_HIDDEN
- FLAG_WINDOW_MINIMIZED -> not working
- FLAG_WINDOW_MAXIMIZED -> not working
+ FLAG_WINDOW_MINIMIZED -> not working properly -> Support it on window creation?
+ FLAG_WINDOW_MAXIMIZED -> not working properly -> Support it on window creation?
FLAG_WINDOW_UNFOCUSED
FLAG_WINDOW_TOPMOST
FLAG_WINDOW_HIGHDPI -> errors after minimize-resize, fb size is recalculated
- FLAG_WINDOW_ALWAYS_RUN -> not working
- FLAG_VSYNC_HINT
+ FLAG_WINDOW_ALWAYS_RUN -> not working?
FLAG_MSAA_4X_HINT
- FLAG_INTERLACED_HINT
*/
// Set configuration flags for window creation
- SetConfigFlags(FLAG_WINDOW_HIGHDPI);
+ SetConfigFlags(FLAG_VSYNC_HINT | FLAG_MSAA_4X_HINT | FLAG_WINDOW_HIGHDPI | FLAG_WINDOW_ALWAYS_RUN);
InitWindow(screenWidth, screenHeight, "raylib [core] example - window flags");
Vector2 ballPosition = { GetScreenWidth()/2, GetScreenHeight()/2 };
@@ -46,7 +45,7 @@ int main(void)
int framesCounter = 0;
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//----------------------------------------------------------
// Main game loop
@@ -54,22 +53,75 @@ int main(void)
{
// Update
//-----------------------------------------------------
- if (IsKeyPressed(KEY_ONE)) SetWindowState(FLAG_FULLSCREEN_MODE);
- if (IsKeyPressed(KEY_TWO)) SetWindowState(FLAG_WINDOW_RESIZABLE);
- if (IsKeyPressed(KEY_THREE)) SetWindowState(FLAG_WINDOW_UNDECORATED);
- if (IsKeyPressed(KEY_FOUR)) { SetWindowState(FLAG_WINDOW_HIDDEN); framesCounter = 0; }
- if (IsKeyPressed(KEY_FIVE)) SetWindowState(FLAG_WINDOW_MINIMIZED);
- if (IsKeyPressed(KEY_SIX)) SetWindowState(FLAG_WINDOW_MAXIMIZED); // NOTE: Requires FLAG_WINDOW_RESIZABLE!
- if (IsKeyPressed(KEY_SEVEN)) SetWindowState(FLAG_WINDOW_UNFOCUSED); // not working
- if (IsKeyPressed(KEY_EIGHT)) SetWindowState(FLAG_WINDOW_TOPMOST);
-
if (IsKeyPressed(KEY_F)) ToggleFullscreen(); // modifies window size when scaling!
- if (IsKeyPressed(KEY_R)) RestoreWindow();
- if (IsKeyPressed(KEY_D)) DecorateWindow();
+
+ if (IsKeyPressed(KEY_R))
+ {
+ if (IsWindowState(FLAG_WINDOW_RESIZABLE)) ClearWindowState(FLAG_WINDOW_RESIZABLE);
+ else SetWindowState(FLAG_WINDOW_RESIZABLE);
+ }
+
+ if (IsKeyPressed(KEY_D))
+ {
+ if (IsWindowState(FLAG_WINDOW_UNDECORATED)) ClearWindowState(FLAG_WINDOW_UNDECORATED);
+ else SetWindowState(FLAG_WINDOW_UNDECORATED);
+ }
+
+ if (IsKeyPressed(KEY_H))
+ {
+ if (!IsWindowState(FLAG_WINDOW_HIDDEN)) SetWindowState(FLAG_WINDOW_HIDDEN);
+
+ framesCounter = 0;
+ }
+
if (IsWindowState(FLAG_WINDOW_HIDDEN))
{
framesCounter++;
- if (framesCounter >= 180) UnhideWindow(); // Show window after 3 seconds
+ if (framesCounter >= 240) ClearWindowState(FLAG_WINDOW_HIDDEN); // Show window after 3 seconds
+ }
+
+ if (IsKeyPressed(KEY_N))
+ {
+ if (!IsWindowState(FLAG_WINDOW_MINIMIZED)) MinimizeWindow();
+
+ framesCounter = 0;
+ }
+
+ if (IsWindowState(FLAG_WINDOW_MINIMIZED))
+ {
+ framesCounter++;
+ if (framesCounter >= 240) RestoreWindow(); // Restore window after 3 seconds
+ }
+
+ if (IsKeyPressed(KEY_M))
+ {
+ // NOTE: Requires FLAG_WINDOW_RESIZABLE enabled!
+ if (IsWindowState(FLAG_WINDOW_MAXIMIZED)) RestoreWindow();
+ else MaximizeWindow();
+ }
+
+ if (IsKeyPressed(KEY_U))
+ {
+ if (IsWindowState(FLAG_WINDOW_UNFOCUSED)) ClearWindowState(FLAG_WINDOW_UNFOCUSED);
+ else SetWindowState(FLAG_WINDOW_UNFOCUSED);
+ }
+
+ if (IsKeyPressed(KEY_T))
+ {
+ if (IsWindowState(FLAG_WINDOW_TOPMOST)) ClearWindowState(FLAG_WINDOW_TOPMOST);
+ else SetWindowState(FLAG_WINDOW_TOPMOST);
+ }
+
+ if (IsKeyPressed(KEY_A))
+ {
+ if (IsWindowState(FLAG_WINDOW_ALWAYS_RUN)) ClearWindowState(FLAG_WINDOW_ALWAYS_RUN);
+ else SetWindowState(FLAG_WINDOW_ALWAYS_RUN);
+ }
+
+ if (IsKeyPressed(KEY_V))
+ {
+ if (IsWindowState(FLAG_VSYNC_HINT)) ClearWindowState(FLAG_VSYNC_HINT);
+ else SetWindowState(FLAG_VSYNC_HINT);
}
// Bouncing ball logic
@@ -83,31 +135,48 @@ int main(void)
//-----------------------------------------------------
BeginDrawing();
- ClearBackground(BLANK);
+ if (IsWindowState(FLAG_WINDOW_TRANSPARENT)) ClearBackground(BLANK);
+ else ClearBackground(RAYWHITE);
DrawCircleV(ballPosition, ballRadius, MAROON);
DrawRectangleLinesEx((Rectangle){ 0, 0, GetScreenWidth(), GetScreenHeight() }, 4, RAYWHITE);
+ DrawCircleV(GetMousePosition(), 10, DARKBLUE);
+
DrawFPS(10, 10);
- DrawText(FormatText("Screen Width: %i", GetScreenWidth()), 10, 40, 10, GREEN);
- DrawText(FormatText("Screen Height: %i", GetScreenHeight()), 10, 60, 10, GREEN);
+ DrawText(FormatText("Screen Size: [%i, %i]", GetScreenWidth(), GetScreenHeight()), 10, 40, 10, GREEN);
// Draw window state info
- DrawText(FormatText("FLAG_FULLSCREEN_MODE: %s", IsWindowState(FLAG_FULLSCREEN_MODE)? "true" : "false"), 10, 80, 10, GREEN);
- DrawText(FormatText("FLAG_WINDOW_RESIZABLE: %s", IsWindowState(FLAG_WINDOW_RESIZABLE)? "true" : "false"), 10, 100, 10, GREEN);
- DrawText(FormatText("FLAG_WINDOW_UNDECORATED: %s", IsWindowState(FLAG_WINDOW_UNDECORATED)? "true" : "false"), 10, 120, 10, GREEN);
- DrawText(FormatText("FLAG_WINDOW_TRANSPARENT: %s", IsWindowState(FLAG_WINDOW_TRANSPARENT)? "true" : "false"), 10, 140, 10, GREEN);
- DrawText(FormatText("FLAG_WINDOW_HIDDEN: %s", IsWindowState(FLAG_WINDOW_HIDDEN)? "true" : "false"), 10, 160, 10, GREEN);
- DrawText(FormatText("FLAG_WINDOW_MINIMIZED: %s", IsWindowState(FLAG_WINDOW_MINIMIZED)? "true" : "false"), 10, 180, 10, GREEN);
- DrawText(FormatText("FLAG_WINDOW_MAXIMIZED: %s", IsWindowState(FLAG_WINDOW_MAXIMIZED)? "true" : "false"), 10, 200, 10, GREEN);
- DrawText(FormatText("FLAG_WINDOW_UNFOCUSED: %s", IsWindowState(FLAG_WINDOW_UNFOCUSED)? "true" : "false"), 10, 220, 10, GREEN);
- DrawText(FormatText("FLAG_WINDOW_TOPMOST: %s", IsWindowState(FLAG_WINDOW_TOPMOST)? "true" : "false"), 10, 240, 10, GREEN);
- DrawText(FormatText("FLAG_WINDOW_HIGHDPI: %s", IsWindowState(FLAG_WINDOW_HIGHDPI)? "true" : "false"), 10, 260, 10, GREEN);
- DrawText(FormatText("FLAG_WINDOW_ALWAYS_RUN: %s", IsWindowState(FLAG_WINDOW_ALWAYS_RUN)? "true" : "false"), 10, 280, 10, GREEN);
- DrawText(FormatText("FLAG_VSYNC_HINT: %s", IsWindowState(FLAG_VSYNC_HINT)? "true" : "false"), 10, 300, 10, GREEN);
- DrawText(FormatText("FLAG_MSAA_4X_HINT: %s", IsWindowState(FLAG_MSAA_4X_HINT)? "true" : "false"), 10, 320, 10, GREEN);
- DrawText(FormatText("FLAG_INTERLACED_HINT: %s", IsWindowState(FLAG_INTERLACED_HINT)? "true" : "false"), 10, 340, 10, GREEN);
+ DrawText("Following flags can set after window creation:", 10, 60, 10, GRAY);
+ if (IsWindowState(FLAG_FULLSCREEN_MODE)) DrawText("[F] FLAG_FULLSCREEN_MODE: on", 10, 80, 10, LIME);
+ else DrawText("[F] FLAG_FULLSCREEN_MODE: off", 10, 80, 10, MAROON);
+ if (IsWindowState(FLAG_WINDOW_RESIZABLE)) DrawText("[R] FLAG_WINDOW_RESIZABLE: on", 10, 100, 10, LIME);
+ else DrawText("[R] FLAG_WINDOW_RESIZABLE: off", 10, 100, 10, MAROON);
+ if (IsWindowState(FLAG_WINDOW_UNDECORATED)) DrawText("[D] FLAG_WINDOW_UNDECORATED: on", 10, 120, 10, LIME);
+ else DrawText("[D] FLAG_WINDOW_UNDECORATED: off", 10, 120, 10, MAROON);
+ if (IsWindowState(FLAG_WINDOW_HIDDEN)) DrawText("[H] FLAG_WINDOW_HIDDEN: on", 10, 140, 10, LIME);
+ else DrawText("[H] FLAG_WINDOW_HIDDEN: off", 10, 140, 10, MAROON);
+ if (IsWindowState(FLAG_WINDOW_MINIMIZED)) DrawText("[N] FLAG_WINDOW_MINIMIZED: on", 10, 160, 10, LIME);
+ else DrawText("[N] FLAG_WINDOW_MINIMIZED: off", 10, 160, 10, MAROON);
+ if (IsWindowState(FLAG_WINDOW_MAXIMIZED)) DrawText("[M] FLAG_WINDOW_MAXIMIZED: on", 10, 180, 10, LIME);
+ else DrawText("[M] FLAG_WINDOW_MAXIMIZED: off", 10, 180, 10, MAROON);
+ if (IsWindowState(FLAG_WINDOW_UNFOCUSED)) DrawText("[G] FLAG_WINDOW_UNFOCUSED: on", 10, 200, 10, LIME);
+ else DrawText("[U] FLAG_WINDOW_UNFOCUSED: off", 10, 200, 10, MAROON);
+ if (IsWindowState(FLAG_WINDOW_TOPMOST)) DrawText("[T] FLAG_WINDOW_TOPMOST: on", 10, 220, 10, LIME);
+ else DrawText("[T] FLAG_WINDOW_TOPMOST: off", 10, 220, 10, MAROON);
+ if (IsWindowState(FLAG_WINDOW_ALWAYS_RUN)) DrawText("[A] FLAG_WINDOW_ALWAYS_RUN: on", 10, 240, 10, LIME);
+ else DrawText("[A] FLAG_WINDOW_ALWAYS_RUN: off", 10, 240, 10, MAROON);
+ if (IsWindowState(FLAG_VSYNC_HINT)) DrawText("[V] FLAG_VSYNC_HINT: on", 10, 260, 10, LIME);
+ else DrawText("[V] FLAG_VSYNC_HINT: off", 10, 260, 10, MAROON);
+
+ DrawText("Following flags can only be set before window creation:", 10, 300, 10, GRAY);
+ if (IsWindowState(FLAG_WINDOW_HIGHDPI)) DrawText("FLAG_WINDOW_HIGHDPI: on", 10, 320, 10, LIME);
+ else DrawText("FLAG_WINDOW_HIGHDPI: off", 10, 320, 10, MAROON);
+ if (IsWindowState(FLAG_WINDOW_TRANSPARENT)) DrawText("FLAG_WINDOW_TRANSPARENT: on", 10, 340, 10, LIME);
+ else DrawText("FLAG_WINDOW_TRANSPARENT: off", 10, 340, 10, MAROON);
+ if (IsWindowState(FLAG_MSAA_4X_HINT)) DrawText("FLAG_MSAA_4X_HINT: on", 10, 360, 10, LIME);
+ else DrawText("FLAG_MSAA_4X_HINT: off", 10, 360, 10, MAROON);
EndDrawing();
//-----------------------------------------------------