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| author | Ray <[email protected]> | 2020-10-05 20:19:18 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2020-10-05 20:19:18 +0200 |
| commit | 41192c6d4a66b45017af3a285ba3b6a7835b5989 (patch) | |
| tree | 184448d411ab6ed4d793633566ad54349f52ff67 /examples/core | |
| parent | b29311c7cacf17b3512d837951d9e02fceae586f (diff) | |
| download | raylib-41192c6d4a66b45017af3a285ba3b6a7835b5989.tar.gz raylib-41192c6d4a66b45017af3a285ba3b6a7835b5989.zip | |
Replace 0.f by 0.0f
Diffstat (limited to 'examples/core')
| -rw-r--r-- | examples/core/core_2d_camera_platformer.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/core/core_2d_camera_platformer.c b/examples/core/core_2d_camera_platformer.c index 293ffa6a..645c317f 100644 --- a/examples/core/core_2d_camera_platformer.c +++ b/examples/core/core_2d_camera_platformer.c @@ -15,8 +15,8 @@ #include "raymath.h" #define G 400 -#define PLAYER_JUMP_SPD 350.f -#define PLAYER_HOR_SPD 200.f +#define PLAYER_JUMP_SPD 350.0f +#define PLAYER_HOR_SPD 200.0f typedef struct Player { Vector2 position; |
