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authorRay San <[email protected]>2018-05-04 16:54:05 +0200
committerRay San <[email protected]>2018-05-04 16:54:05 +0200
commit6045062a05a0cc5bd654ad2c2e7d88f94579cd73 (patch)
tree33501ec5ce20096821c54329f97189c39d83d79d /examples/core
parent6324697ffd7fd410274599457dd9f85119510898 (diff)
downloadraylib-6045062a05a0cc5bd654ad2c2e7d88f94579cd73.tar.gz
raylib-6045062a05a0cc5bd654ad2c2e7d88f94579cd73.zip
Renamed some functions
- Renamed Begin3dMode() --> BeginMode3D() - Renamed Begin2dMode() --> BeginMode2D() - Renamed End3dMode() --> EndMode3D() - Renamed End2dMode() --> EndMode2D()
Diffstat (limited to 'examples/core')
-rw-r--r--examples/core/core_2d_camera.c4
-rw-r--r--examples/core/core_3d_camera_first_person.c4
-rw-r--r--examples/core/core_3d_camera_free.c4
-rw-r--r--examples/core/core_3d_mode.c4
-rw-r--r--examples/core/core_3d_picking.c4
-rw-r--r--examples/core/core_vr_simulator.c4
-rw-r--r--examples/core/core_world_screen.c4
7 files changed, 14 insertions, 14 deletions
diff --git a/examples/core/core_2d_camera.c b/examples/core/core_2d_camera.c
index f2f219ef..7c35c907 100644
--- a/examples/core/core_2d_camera.c
+++ b/examples/core/core_2d_camera.c
@@ -97,7 +97,7 @@ int main()
ClearBackground(RAYWHITE);
- Begin2dMode(camera);
+ BeginMode2D(camera);
DrawRectangle(-6000, 320, 13000, 8000, DARKGRAY);
@@ -108,7 +108,7 @@ int main()
DrawRectangle(camera.target.x, -500, 1, screenHeight*4, GREEN);
DrawRectangle(-500, camera.target.y, screenWidth*4, 1, GREEN);
- End2dMode();
+ EndMode2D();
DrawText("SCREEN AREA", 640, 10, 20, RED);
diff --git a/examples/core/core_3d_camera_first_person.c b/examples/core/core_3d_camera_first_person.c
index 775e6c57..d3a8f2e4 100644
--- a/examples/core/core_3d_camera_first_person.c
+++ b/examples/core/core_3d_camera_first_person.c
@@ -61,7 +61,7 @@ int main()
ClearBackground(RAYWHITE);
- Begin3dMode(camera);
+ BeginMode3D(camera);
DrawPlane((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector2){ 32.0f, 32.0f }, LIGHTGRAY); // Draw ground
DrawCube((Vector3){ -16.0f, 2.5f, 0.0f }, 1.0f, 5.0f, 32.0f, BLUE); // Draw a blue wall
@@ -75,7 +75,7 @@ int main()
DrawCubeWires(positions[i], 2.0f, heights[i], 2.0f, MAROON);
}
- End3dMode();
+ EndMode3D();
DrawRectangle( 10, 10, 220, 70, Fade(SKYBLUE, 0.5f));
DrawRectangleLines( 10, 10, 220, 70, BLUE);
diff --git a/examples/core/core_3d_camera_free.c b/examples/core/core_3d_camera_free.c
index a583e706..81f04c13 100644
--- a/examples/core/core_3d_camera_free.c
+++ b/examples/core/core_3d_camera_free.c
@@ -50,14 +50,14 @@ int main()
ClearBackground(RAYWHITE);
- Begin3dMode(camera);
+ BeginMode3D(camera);
DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
DrawGrid(10, 1.0f);
- End3dMode();
+ EndMode3D();
DrawRectangle( 10, 10, 320, 133, Fade(SKYBLUE, 0.5f));
DrawRectangleLines( 10, 10, 320, 133, BLUE);
diff --git a/examples/core/core_3d_mode.c b/examples/core/core_3d_mode.c
index a94ec648..705bcb7a 100644
--- a/examples/core/core_3d_mode.c
+++ b/examples/core/core_3d_mode.c
@@ -46,14 +46,14 @@ int main()
ClearBackground(RAYWHITE);
- Begin3dMode(camera);
+ BeginMode3D(camera);
DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
DrawGrid(10, 1.0f);
- End3dMode();
+ EndMode3D();
DrawText("Welcome to the third dimension!", 10, 40, 20, DARKGRAY);
diff --git a/examples/core/core_3d_picking.c b/examples/core/core_3d_picking.c
index 56e80f2a..cd390d91 100644
--- a/examples/core/core_3d_picking.c
+++ b/examples/core/core_3d_picking.c
@@ -63,7 +63,7 @@ int main()
ClearBackground(RAYWHITE);
- Begin3dMode(camera);
+ BeginMode3D(camera);
if (collision)
{
@@ -81,7 +81,7 @@ int main()
DrawRay(ray, MAROON);
DrawGrid(10, 1.0f);
- End3dMode();
+ EndMode3D();
DrawText("Try selecting the box with mouse!", 240, 10, 20, DARKGRAY);
diff --git a/examples/core/core_vr_simulator.c b/examples/core/core_vr_simulator.c
index d919c410..35136114 100644
--- a/examples/core/core_vr_simulator.c
+++ b/examples/core/core_vr_simulator.c
@@ -57,14 +57,14 @@ int main()
BeginVrDrawing();
- Begin3dMode(camera);
+ BeginMode3D(camera);
DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
DrawGrid(40, 1.0f);
- End3dMode();
+ EndMode3D();
EndVrDrawing();
diff --git a/examples/core/core_world_screen.c b/examples/core/core_world_screen.c
index 78ca6eb4..460f6b85 100644
--- a/examples/core/core_world_screen.c
+++ b/examples/core/core_world_screen.c
@@ -54,14 +54,14 @@ int main()
ClearBackground(RAYWHITE);
- Begin3dMode(camera);
+ BeginMode3D(camera);
DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
DrawGrid(10, 1.0f);
- End3dMode();
+ EndMode3D();
DrawText("Enemy: 100 / 100", cubeScreenPosition.x - MeasureText("Enemy: 100 / 100", 20) / 2, cubeScreenPosition.y, 20, BLACK);
DrawText("Text is always on top of the cube", (screenWidth - MeasureText("Text is always on top of the cube", 20)) / 2, 25, 20, GRAY);