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| author | David Reid <[email protected]> | 2018-05-21 20:26:28 +1000 |
|---|---|---|
| committer | David Reid <[email protected]> | 2018-05-21 20:26:28 +1000 |
| commit | 6d8cc250bd086a6bfdf34effad4b9b3cca3e97a7 (patch) | |
| tree | 95d9092e666ef409dd4cb75a5f836e37acabfdf9 /examples/core | |
| parent | 3ca5047c8285318c2385c6b52b2e2b5f12905f0d (diff) | |
| parent | e025e62445913bf1ec9cf075eaaf1dc7374da83c (diff) | |
| download | raylib-6d8cc250bd086a6bfdf34effad4b9b3cca3e97a7.tar.gz raylib-6d8cc250bd086a6bfdf34effad4b9b3cca3e97a7.zip | |
Merge branch 'master' of https://github.com/raysan5/raylib into dr/mini_al
Diffstat (limited to 'examples/core')
| -rw-r--r-- | examples/core/core_2d_camera.c | 4 | ||||
| -rw-r--r-- | examples/core/core_3d_camera_first_person.c | 4 | ||||
| -rw-r--r-- | examples/core/core_3d_camera_free.c | 7 | ||||
| -rw-r--r-- | examples/core/core_3d_mode.c | 7 | ||||
| -rw-r--r-- | examples/core/core_3d_picking.c | 5 | ||||
| -rw-r--r-- | examples/core/core_input_keys.c | 8 | ||||
| -rw-r--r-- | examples/core/core_vr_simulator.c | 4 | ||||
| -rw-r--r-- | examples/core/core_world_screen.c | 4 |
8 files changed, 23 insertions, 20 deletions
diff --git a/examples/core/core_2d_camera.c b/examples/core/core_2d_camera.c index f2f219ef..7c35c907 100644 --- a/examples/core/core_2d_camera.c +++ b/examples/core/core_2d_camera.c @@ -97,7 +97,7 @@ int main() ClearBackground(RAYWHITE); - Begin2dMode(camera); + BeginMode2D(camera); DrawRectangle(-6000, 320, 13000, 8000, DARKGRAY); @@ -108,7 +108,7 @@ int main() DrawRectangle(camera.target.x, -500, 1, screenHeight*4, GREEN); DrawRectangle(-500, camera.target.y, screenWidth*4, 1, GREEN); - End2dMode(); + EndMode2D(); DrawText("SCREEN AREA", 640, 10, 20, RED); diff --git a/examples/core/core_3d_camera_first_person.c b/examples/core/core_3d_camera_first_person.c index 775e6c57..d3a8f2e4 100644 --- a/examples/core/core_3d_camera_first_person.c +++ b/examples/core/core_3d_camera_first_person.c @@ -61,7 +61,7 @@ int main() ClearBackground(RAYWHITE); - Begin3dMode(camera); + BeginMode3D(camera); DrawPlane((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector2){ 32.0f, 32.0f }, LIGHTGRAY); // Draw ground DrawCube((Vector3){ -16.0f, 2.5f, 0.0f }, 1.0f, 5.0f, 32.0f, BLUE); // Draw a blue wall @@ -75,7 +75,7 @@ int main() DrawCubeWires(positions[i], 2.0f, heights[i], 2.0f, MAROON); } - End3dMode(); + EndMode3D(); DrawRectangle( 10, 10, 220, 70, Fade(SKYBLUE, 0.5f)); DrawRectangleLines( 10, 10, 220, 70, BLUE); diff --git a/examples/core/core_3d_camera_free.c b/examples/core/core_3d_camera_free.c index d446e14a..9131ddf8 100644 --- a/examples/core/core_3d_camera_free.c +++ b/examples/core/core_3d_camera_free.c @@ -21,11 +21,12 @@ int main() InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free"); // Define the camera to look into our 3d world - Camera camera; + Camera3D camera; camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y + camera.type = CAMERA_PERSPECTIVE; // Camera mode type Vector3 cubePosition = { 0.0f, 0.0f, 0.0f }; @@ -50,14 +51,14 @@ int main() ClearBackground(RAYWHITE); - Begin3dMode(camera); + BeginMode3D(camera); DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED); DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON); DrawGrid(10, 1.0f); - End3dMode(); + EndMode3D(); DrawRectangle( 10, 10, 320, 133, Fade(SKYBLUE, 0.5f)); DrawRectangleLines( 10, 10, 320, 133, BLUE); diff --git a/examples/core/core_3d_mode.c b/examples/core/core_3d_mode.c index 5f761655..39c0752a 100644 --- a/examples/core/core_3d_mode.c +++ b/examples/core/core_3d_mode.c @@ -21,11 +21,12 @@ int main() InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d mode"); // Define the camera to look into our 3d world - Camera camera; + Camera3D camera; camera.position = (Vector3){ 0.0f, 10.0f, 10.0f }; // Camera position camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y + camera.type = CAMERA_PERSPECTIVE; // Camera mode type Vector3 cubePosition = { 0.0f, 0.0f, 0.0f }; @@ -46,14 +47,14 @@ int main() ClearBackground(RAYWHITE); - Begin3dMode(camera); + BeginMode3D(camera); DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED); DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON); DrawGrid(10, 1.0f); - End3dMode(); + EndMode3D(); DrawText("Welcome to the third dimension!", 10, 40, 20, DARKGRAY); diff --git a/examples/core/core_3d_picking.c b/examples/core/core_3d_picking.c index 56e80f2a..1c63e2a7 100644 --- a/examples/core/core_3d_picking.c +++ b/examples/core/core_3d_picking.c @@ -26,6 +26,7 @@ int main() camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y + camera.type = CAMERA_PERSPECTIVE; // Camera mode type Vector3 cubePosition = { 0.0f, 1.0f, 0.0f }; Vector3 cubeSize = { 2.0f, 2.0f, 2.0f }; @@ -63,7 +64,7 @@ int main() ClearBackground(RAYWHITE); - Begin3dMode(camera); + BeginMode3D(camera); if (collision) { @@ -81,7 +82,7 @@ int main() DrawRay(ray, MAROON); DrawGrid(10, 1.0f); - End3dMode(); + EndMode3D(); DrawText("Try selecting the box with mouse!", 240, 10, 20, DARKGRAY); diff --git a/examples/core/core_input_keys.c b/examples/core/core_input_keys.c index b2305246..69384fd9 100644 --- a/examples/core/core_input_keys.c +++ b/examples/core/core_input_keys.c @@ -30,10 +30,10 @@ int main() { // Update //---------------------------------------------------------------------------------- - if (IsKeyDown(KEY_RIGHT)) ballPosition.x += 0.8f; - if (IsKeyDown(KEY_LEFT)) ballPosition.x -= 0.8f; - if (IsKeyDown(KEY_UP)) ballPosition.y -= 0.8f; - if (IsKeyDown(KEY_DOWN)) ballPosition.y += 0.8f; + if (IsKeyDown(KEY_RIGHT)) ballPosition.x += 2.0f; + if (IsKeyDown(KEY_LEFT)) ballPosition.x -= 2.0f; + if (IsKeyDown(KEY_UP)) ballPosition.y -= 2.0f; + if (IsKeyDown(KEY_DOWN)) ballPosition.y += 2.0f; //---------------------------------------------------------------------------------- // Draw diff --git a/examples/core/core_vr_simulator.c b/examples/core/core_vr_simulator.c index d919c410..35136114 100644 --- a/examples/core/core_vr_simulator.c +++ b/examples/core/core_vr_simulator.c @@ -57,14 +57,14 @@ int main() BeginVrDrawing(); - Begin3dMode(camera); + BeginMode3D(camera); DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED); DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON); DrawGrid(40, 1.0f); - End3dMode(); + EndMode3D(); EndVrDrawing(); diff --git a/examples/core/core_world_screen.c b/examples/core/core_world_screen.c index 78ca6eb4..460f6b85 100644 --- a/examples/core/core_world_screen.c +++ b/examples/core/core_world_screen.c @@ -54,14 +54,14 @@ int main() ClearBackground(RAYWHITE); - Begin3dMode(camera); + BeginMode3D(camera); DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED); DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON); DrawGrid(10, 1.0f); - End3dMode(); + EndMode3D(); DrawText("Enemy: 100 / 100", cubeScreenPosition.x - MeasureText("Enemy: 100 / 100", 20) / 2, cubeScreenPosition.y, 20, BLACK); DrawText("Text is always on top of the cube", (screenWidth - MeasureText("Text is always on top of the cube", 20)) / 2, 25, 20, GRAY); |
