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authorRay <[email protected]>2022-11-15 12:26:22 +0100
committerRay <[email protected]>2022-11-15 12:26:22 +0100
commit3c51d066f1f6e2a2035b74d4475aa2f9628eb1c3 (patch)
tree2ad2c2613b8818ef8aa9c437b69eb50c2aa4ca86 /examples/core
parentfadc29d811de346218b4d03a41e3d90904043bd6 (diff)
downloadraylib-3c51d066f1f6e2a2035b74d4475aa2f9628eb1c3.tar.gz
raylib-3c51d066f1f6e2a2035b74d4475aa2f9628eb1c3.zip
Avoid using `DrawCubeTexture()`
Diffstat (limited to 'examples/core')
-rw-r--r--examples/core/core_split_screen.c13
1 files changed, 2 insertions, 11 deletions
diff --git a/examples/core/core_split_screen.c b/examples/core/core_split_screen.c
index 21bd9615..1f1f3967 100644
--- a/examples/core/core_split_screen.c
+++ b/examples/core/core_split_screen.c
@@ -15,7 +15,6 @@
#include "raylib.h"
-Texture2D textureGrid = { 0 };
Camera cameraPlayer1 = { 0 };
Camera cameraPlayer2 = { 0 };
@@ -32,8 +31,8 @@ void DrawScene(void)
{
for (float z = -count*spacing; z <= count*spacing; z += spacing)
{
- DrawCubeTexture(textureGrid, (Vector3) { x, 1.5f, z }, 1, 1, 1, GREEN);
- DrawCubeTexture(textureGrid, (Vector3) { x, 0.5f, z }, 0.25f, 1, 0.25f, BROWN);
+ DrawCube((Vector3) { x, 1.5f, z }, 1, 1, 1, LIME);
+ DrawCube((Vector3) { x, 0.5f, z }, 0.25f, 1, 0.25f, BROWN);
}
}
@@ -54,13 +53,6 @@ int main(void)
InitWindow(screenWidth, screenHeight, "raylib [core] example - split screen");
- // Generate a simple texture to use for trees
- Image img = GenImageChecked(256, 256, 32, 32, DARKGRAY, WHITE);
- textureGrid = LoadTextureFromImage(img);
- UnloadImage(img);
- SetTextureFilter(textureGrid, TEXTURE_FILTER_ANISOTROPIC_16X);
- SetTextureWrap(textureGrid, TEXTURE_WRAP_CLAMP);
-
// Setup player 1 camera and screen
cameraPlayer1.fovy = 45.0f;
cameraPlayer1.up.y = 1.0f;
@@ -151,7 +143,6 @@ int main(void)
//--------------------------------------------------------------------------------------
UnloadRenderTexture(screenPlayer1); // Unload render texture
UnloadRenderTexture(screenPlayer2); // Unload render texture
- UnloadTexture(textureGrid); // Unload texture
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------