summaryrefslogtreecommitdiffhomepage
path: root/examples/core_3d_camera_free.c
diff options
context:
space:
mode:
authorraysan5 <[email protected]>2016-09-25 14:28:24 +0200
committerraysan5 <[email protected]>2016-09-25 14:28:24 +0200
commit753b549aa5c6a010fc4de8acc2f64afdfce69cee (patch)
treed391bf49f41c39a2d720d1bab632bef936b3fbc2 /examples/core_3d_camera_free.c
parent87fc7254e725f4e5c5137b31d1dfe56be8e22cf0 (diff)
downloadraylib-753b549aa5c6a010fc4de8acc2f64afdfce69cee.tar.gz
raylib-753b549aa5c6a010fc4de8acc2f64afdfce69cee.zip
Improving camera system -IN PROGRESS-
Diffstat (limited to 'examples/core_3d_camera_free.c')
-rw-r--r--examples/core_3d_camera_free.c5
1 files changed, 1 insertions, 4 deletions
diff --git a/examples/core_3d_camera_free.c b/examples/core_3d_camera_free.c
index fa7ad85f..257bb789 100644
--- a/examples/core_3d_camera_free.c
+++ b/examples/core_3d_camera_free.c
@@ -29,10 +29,7 @@ int main()
Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
- SetCameraMode(CAMERA_FREE); // Set a free camera mode
- SetCameraPosition(camera.position); // Set internal camera position to match our camera position
- SetCameraTarget(camera.target); // Set internal camera target to match our camera target
- SetCameraFovy(camera.fovy); // Set internal camera field-of-view Y
+ SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------