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authorraysan5 <[email protected]>2016-01-16 12:52:55 +0100
committerraysan5 <[email protected]>2016-01-16 12:52:55 +0100
commit183795b8aa78fdf0b8064d72d77eaea8e7b6397b (patch)
tree1d18bec6a5510d3c225f05d09cc9649492cb4209 /examples/core_3d_mode.c
parent91e00431d48ad90602af30ee015922243cf975cd (diff)
downloadraylib-183795b8aa78fdf0b8064d72d77eaea8e7b6397b.tar.gz
raylib-183795b8aa78fdf0b8064d72d77eaea8e7b6397b.zip
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Diffstat (limited to 'examples/core_3d_mode.c')
-rw-r--r--examples/core_3d_mode.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/examples/core_3d_mode.c b/examples/core_3d_mode.c
index 3a5fae13..40415fea 100644
--- a/examples/core_3d_mode.c
+++ b/examples/core_3d_mode.c
@@ -22,11 +22,11 @@ int main()
// Define the camera to look into our 3d world
Camera camera;
- camera.position = (Vector3){ 0.0, 10.0, 10.0 };
- camera.target = (Vector3){ 0.0, 0.0, 0.0 };
- camera.up = (Vector3){ 0.0, 1.0, 0.0 };
+ camera.position = (Vector3){ 0.0f, 10.0f, 10.0f };
+ camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
+ camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
- Vector3 cubePosition = { 0.0, 0.0, 0.0 };
+ Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@@ -47,10 +47,10 @@ int main()
Begin3dMode(camera);
- DrawCube(cubePosition, 2.0, 2.0, 2.0, RED);
- DrawCubeWires(cubePosition, 2.0, 2.0, 2.0, MAROON);
+ DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
+ DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
- DrawGrid(10.0, 1.0);
+ DrawGrid(10, 1.0f);
End3dMode();