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| author | Ray <[email protected]> | 2016-02-20 01:09:47 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2016-02-20 01:09:47 +0100 |
| commit | 4b6e6d4dd45fc3a47b82af7eeb60871140a7eccf (patch) | |
| tree | d9ee679c3b0bc5d4a20b31930994deb0e4c37948 /examples/core_3d_mode.c | |
| parent | f582ab06add085594f2579ee6e7d625212abd204 (diff) | |
| parent | 954ced21a42eb489ad382b4c00406a28778fee41 (diff) | |
| download | raylib-4b6e6d4dd45fc3a47b82af7eeb60871140a7eccf.tar.gz raylib-4b6e6d4dd45fc3a47b82af7eeb60871140a7eccf.zip | |
Merge pull request #83 from raysan5/develop
Develop branch integration
Diffstat (limited to 'examples/core_3d_mode.c')
| -rw-r--r-- | examples/core_3d_mode.c | 17 |
1 files changed, 10 insertions, 7 deletions
diff --git a/examples/core_3d_mode.c b/examples/core_3d_mode.c index c38da256..7be5dd45 100644 --- a/examples/core_3d_mode.c +++ b/examples/core_3d_mode.c @@ -21,11 +21,14 @@ int main() InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d mode"); // Define the camera to look into our 3d world - Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; + Camera camera; + camera.position = (Vector3){ 0.0f, 10.0f, 10.0f }; // Camera position + camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) - Vector3 cubePosition = { 0.0, 0.0, 0.0 }; + Vector3 cubePosition = { 0.0f, 0.0f, 0.0f }; - //SetTargetFPS(60); // Set our game to run at 60 frames-per-second, but not now... + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop @@ -40,14 +43,14 @@ int main() //---------------------------------------------------------------------------------- BeginDrawing(); - ClearBackground(WHITE); + ClearBackground(RAYWHITE); Begin3dMode(camera); - DrawCube(cubePosition, 2, 2, 2, RED); - DrawCubeWires(cubePosition, 2, 2, 2, MAROON); + DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED); + DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON); - DrawGrid(10.0, 1.0); + DrawGrid(10, 1.0f); End3dMode(); |
