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authorRay <[email protected]>2016-02-20 01:09:47 +0100
committerRay <[email protected]>2016-02-20 01:09:47 +0100
commit4b6e6d4dd45fc3a47b82af7eeb60871140a7eccf (patch)
treed9ee679c3b0bc5d4a20b31930994deb0e4c37948 /examples/core_3d_mode.c
parentf582ab06add085594f2579ee6e7d625212abd204 (diff)
parent954ced21a42eb489ad382b4c00406a28778fee41 (diff)
downloadraylib-4b6e6d4dd45fc3a47b82af7eeb60871140a7eccf.tar.gz
raylib-4b6e6d4dd45fc3a47b82af7eeb60871140a7eccf.zip
Merge pull request #83 from raysan5/develop
Develop branch integration
Diffstat (limited to 'examples/core_3d_mode.c')
-rw-r--r--examples/core_3d_mode.c17
1 files changed, 10 insertions, 7 deletions
diff --git a/examples/core_3d_mode.c b/examples/core_3d_mode.c
index c38da256..7be5dd45 100644
--- a/examples/core_3d_mode.c
+++ b/examples/core_3d_mode.c
@@ -21,11 +21,14 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d mode");
// Define the camera to look into our 3d world
- Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
+ Camera camera;
+ camera.position = (Vector3){ 0.0f, 10.0f, 10.0f }; // Camera position
+ camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
+ camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
- Vector3 cubePosition = { 0.0, 0.0, 0.0 };
+ Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
- //SetTargetFPS(60); // Set our game to run at 60 frames-per-second, but not now...
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
@@ -40,14 +43,14 @@ int main()
//----------------------------------------------------------------------------------
BeginDrawing();
- ClearBackground(WHITE);
+ ClearBackground(RAYWHITE);
Begin3dMode(camera);
- DrawCube(cubePosition, 2, 2, 2, RED);
- DrawCubeWires(cubePosition, 2, 2, 2, MAROON);
+ DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
+ DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
- DrawGrid(10.0, 1.0);
+ DrawGrid(10, 1.0f);
End3dMode();