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authorraysan5 <[email protected]>2016-10-10 19:43:27 +0200
committerraysan5 <[email protected]>2016-10-10 19:43:27 +0200
commit648676f46b01327f0fbd6f017292a3159ea9ab2f (patch)
tree0abbf24e6c394472cad3290ef10f3b8d5bf8f87a /examples/core_3d_picking.c
parent5fecf5c088122dc409bd209b08627e671cbdc175 (diff)
downloadraylib-648676f46b01327f0fbd6f017292a3159ea9ab2f.tar.gz
raylib-648676f46b01327f0fbd6f017292a3159ea9ab2f.zip
Update examples to new camera system
Diffstat (limited to 'examples/core_3d_picking.c')
-rw-r--r--examples/core_3d_picking.c8
1 files changed, 3 insertions, 5 deletions
diff --git a/examples/core_3d_picking.c b/examples/core_3d_picking.c
index 7f904f7f..bd5c3347 100644
--- a/examples/core_3d_picking.c
+++ b/examples/core_3d_picking.c
@@ -22,7 +22,7 @@ int main()
// Define the camera to look into our 3d world
Camera camera;
- camera.position = (Vector3){ 0.0f, 10.0f, 10.0f }; // Camera position
+ camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
camera.fovy = 45.0f; // Camera field-of-view Y
@@ -34,9 +34,7 @@ int main()
bool collision = false;
- SetCameraMode(CAMERA_FREE); // Set a free camera mode
- SetCameraPosition(camera.position); // Set internal camera position to match our camera position
- SetCameraFovy(camera.fovy); // Set internal camera field-of-view Y
+ SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@@ -46,7 +44,7 @@ int main()
{
// Update
//----------------------------------------------------------------------------------
- UpdateCamera(&camera); // Update internal camera and our camera
+ UpdateCamera(&camera); // Update camera
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
{