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authorRay <[email protected]>2017-04-04 01:54:49 +0200
committerRay <[email protected]>2017-04-04 01:54:49 +0200
commitdd4dd0e87d7d215a21b8fc129cbe1adc4b96afe8 (patch)
tree724f11991d301fc8bfd01ccd13321f66d8969329 /examples/core_basic_window_web.c
parent5a230659ef39c6eb3bdb5412ca6e1bfc9eeda98e (diff)
downloadraylib-dd4dd0e87d7d215a21b8fc129cbe1adc4b96afe8.tar.gz
raylib-dd4dd0e87d7d215a21b8fc129cbe1adc4b96afe8.zip
Reorganize examples folder
Diffstat (limited to 'examples/core_basic_window_web.c')
-rw-r--r--examples/core_basic_window_web.c85
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diff --git a/examples/core_basic_window_web.c b/examples/core_basic_window_web.c
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-/*******************************************************************************************
-*
-* raylib [core] example - Basic window (adapted for HTML5 platform)
-*
-* This example is prepared to compile for PLATFORM_WEB, PLATFORM_DESKTOP and PLATFORM_RPI
-* As you will notice, code structure is slightly diferent to the other examples...
-* To compile it for PLATFORM_WEB just uncomment #define PLATFORM_WEB at beginning
-*
-* This example has been created using raylib 1.3 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2015 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-//#define PLATFORM_WEB
-
-#if defined(PLATFORM_WEB)
- #include <emscripten/emscripten.h>
-#endif
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition
-//----------------------------------------------------------------------------------
-int screenWidth = 800;
-int screenHeight = 450;
-
-//----------------------------------------------------------------------------------
-// Module Functions Declaration
-//----------------------------------------------------------------------------------
-void UpdateDrawFrame(void); // Update and Draw one frame
-
-//----------------------------------------------------------------------------------
-// Main Enry Point
-//----------------------------------------------------------------------------------
-int main()
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
-
-#if defined(PLATFORM_WEB)
- emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
-#else
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- UpdateDrawFrame();
- }
-#endif
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-}
-
-//----------------------------------------------------------------------------------
-// Module Functions Definition
-//----------------------------------------------------------------------------------
-void UpdateDrawFrame(void)
-{
- // Update
- //----------------------------------------------------------------------------------
- // TODO: Update your variables here
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
-} \ No newline at end of file