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authorraysan5 <[email protected]>2017-02-05 03:15:43 +0100
committerraysan5 <[email protected]>2017-02-05 03:15:43 +0100
commit7bf6a712ccb4abe059bcbb739664ac1cadcf0b22 (patch)
treedddba3a635492f291dcaf8cfacefbbb84f995101 /examples/core_gestures_detection.lua
parentc4bd214cf07c68476c4ce972766c24ee54a982f6 (diff)
downloadraylib-7bf6a712ccb4abe059bcbb739664ac1cadcf0b22.tar.gz
raylib-7bf6a712ccb4abe059bcbb739664ac1cadcf0b22.zip
Remove rlua from raylib main repo
Moved to own repo at https://github.com/raysan5/raylib-lua
Diffstat (limited to 'examples/core_gestures_detection.lua')
-rw-r--r--examples/core_gestures_detection.lua102
1 files changed, 0 insertions, 102 deletions
diff --git a/examples/core_gestures_detection.lua b/examples/core_gestures_detection.lua
deleted file mode 100644
index 9316b990..00000000
--- a/examples/core_gestures_detection.lua
+++ /dev/null
@@ -1,102 +0,0 @@
--------------------------------------------------------------------------------------------
---
--- raylib [core] example - Gestures Detection
---
--- This example has been created using raylib 1.6 (www.raylib.com)
--- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
---
--- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
---
--------------------------------------------------------------------------------------------
-
-MAX_GESTURE_STRINGS = 20
-
--- Initialization
--------------------------------------------------------------------------------------------
-local screenWidth = 800
-local screenHeight = 450
-
-InitWindow(screenWidth, screenHeight, "raylib [core] example - gestures detection")
-
-local touchPosition = Vector2(0, 0)
-local touchArea = Rectangle(220, 10, screenWidth - 230, screenHeight - 20)
-
-local gesturesCount = 0
-local gestureStrings = {}
-
-for i = 1, MAX_GESTURE_STRINGS do gestureStrings[i] = "" end
-
-local currentGesture = Gestures.NONE
-local lastGesture = Gestures.NONE
-
---SetGesturesEnabled(0b0000000000001001) -- Enable only some gestures to be detected
-
-SetTargetFPS(60)
--------------------------------------------------------------------------------------------
-
--- Main game loop
-while not WindowShouldClose() do -- Detect window close button or ESC key
- -- Update
- ---------------------------------------------------------------------------------------
- lastGesture = currentGesture
- currentGesture = GetGestureDetected()
- touchPosition = GetTouchPosition(0)
-
- if (CheckCollisionPointRec(touchPosition, touchArea) and (currentGesture ~= Gestures.NONE)) then
- if (currentGesture ~= lastGesture) then
- -- Store gesture string
- if (currentGesture == Gestures.TAP) then gestureStrings[gesturesCount] = "GESTURE TAP"
- elseif (currentGesture == Gestures.DOUBLETAP) then gestureStrings[gesturesCount] = "GESTURE DOUBLETAP"
- elseif (currentGesture == Gestures.HOLD) then gestureStrings[gesturesCount] = "GESTURE HOLD"
- elseif (currentGesture == Gestures.DRAG) then gestureStrings[gesturesCount] = "GESTURE DRAG"
- elseif (currentGesture == Gestures.SWIPE_RIGHT) then gestureStrings[gesturesCount] = "GESTURE SWIPE RIGHT"
- elseif (currentGesture == Gestures.SWIPE_LEFT) then gestureStrings[gesturesCount] = "GESTURE SWIPE LEFT"
- elseif (currentGesture == Gestures.SWIPE_UP) then gestureStrings[gesturesCount] = "GESTURE SWIPE UP"
- elseif (currentGesture == Gestures.SWIPE_DOWN) then gestureStrings[gesturesCount] = "GESTURE SWIPE DOWN"
- elseif (currentGesture == Gestures.PINCH_IN) then gestureStrings[gesturesCount] = "GESTURE PINCH IN"
- elseif (currentGesture == Gestures.PINCH_OUT) then gestureStrings[gesturesCount] = "GESTURE PINCH OUT"
- end
-
- gesturesCount = gesturesCount + 1
-
- -- Reset gestures strings
- if (gesturesCount >= MAX_GESTURE_STRINGS) then
- for i = 1, MAX_GESTURE_STRINGS do gestureStrings[i] = "\0" end
- gesturesCount = 0
- end
- end
- end
- ---------------------------------------------------------------------------------------
-
- -- Draw
- ---------------------------------------------------------------------------------------
- BeginDrawing()
-
- ClearBackground(RAYWHITE)
-
- DrawRectangleRec(touchArea, GRAY)
- DrawRectangle(225, 15, screenWidth - 240, screenHeight - 30, RAYWHITE)
-
- DrawText("GESTURES TEST AREA", screenWidth - 270, screenHeight - 40, 20, Fade(GRAY, 0.5))
-
- for i = 1, gesturesCount do
- if ((i - 1)%2 == 0) then DrawRectangle(10, 30 + 20*(i - 1), 200, 20, Fade(LIGHTGRAY, 0.5))
- else DrawRectangle(10, 30 + 20*(i - 1), 200, 20, Fade(LIGHTGRAY, 0.3)) end
-
- if (i < gesturesCount) then DrawText(gestureStrings[i], 35, 36 + 20*(i - 1), 10, DARKGRAY)
- else DrawText(gestureStrings[i], 35, 36 + 20*(i - 1), 10, MAROON) end
- end
-
- DrawRectangleLines(10, 29, 200, screenHeight - 50, GRAY)
- DrawText("DETECTED GESTURES", 50, 15, 10, GRAY)
-
- if (currentGesture ~= GESTURE_NONE) then DrawCircleV(touchPosition, 30, MAROON) end
-
- EndDrawing()
- ---------------------------------------------------------------------------------------
-end
-
--- De-Initialization
--------------------------------------------------------------------------------------------
-CloseWindow() -- Close window and OpenGL context
-------------------------------------------------------------------------------------------- \ No newline at end of file