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| author | Ray <[email protected]> | 2014-09-21 14:07:48 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2014-09-21 14:07:48 +0200 |
| commit | 3b6e5119f3ba684498b712859575069177ccd279 (patch) | |
| tree | bea4d53d898fac64ca5c8f5a2c2512b32372b3fe /examples/core_input_gamepad.c | |
| parent | 42b1cb1aaa9f673b97b12a7209fe3518d166ec34 (diff) | |
| download | raylib-3b6e5119f3ba684498b712859575069177ccd279.tar.gz raylib-3b6e5119f3ba684498b712859575069177ccd279.zip | |
Rename ex03c_input_gamepad.c to core_input_gamepad.c
Diffstat (limited to 'examples/core_input_gamepad.c')
| -rw-r--r-- | examples/core_input_gamepad.c | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/examples/core_input_gamepad.c b/examples/core_input_gamepad.c new file mode 100644 index 00000000..6b883b42 --- /dev/null +++ b/examples/core_input_gamepad.c @@ -0,0 +1,69 @@ +/******************************************************************************************* +* +* raylib example 03c - Gamepad input +* +* This example has been created using raylib 1.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2013 Ramon Santamaria (Ray San - [email protected]) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + Vector2 ballPosition = { screenWidth/2, screenHeight/2 }; + Vector2 gamepadMove = { 0, 0 }; + + InitWindow(screenWidth, screenHeight, "raylib example 01 - gamepad input"); + + SetTargetFPS(60); // Set target frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + if (IsGamepadAvailable(GAMEPAD_PLAYER1)) + { + gamepadMove = GetGamepadMovement(GAMEPAD_PLAYER1); + + ballPosition.x += gamepadMove.x; + ballPosition.y -= gamepadMove.y; + + if (IsGamepadButtonPressed(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_A)) + { + ballPosition.x = screenWidth/2; + ballPosition.y = screenHeight/2; + } + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText("move the ball with gamepad", 10, 10, 20, DARKGRAY); + + DrawCircleV(ballPosition, 50, MAROON); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} |
