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authorRay <[email protected]>2014-09-21 14:07:48 +0200
committerRay <[email protected]>2014-09-21 14:07:48 +0200
commit3b6e5119f3ba684498b712859575069177ccd279 (patch)
treebea4d53d898fac64ca5c8f5a2c2512b32372b3fe /examples/core_input_gamepad.c
parent42b1cb1aaa9f673b97b12a7209fe3518d166ec34 (diff)
downloadraylib-3b6e5119f3ba684498b712859575069177ccd279.tar.gz
raylib-3b6e5119f3ba684498b712859575069177ccd279.zip
Rename ex03c_input_gamepad.c to core_input_gamepad.c
Diffstat (limited to 'examples/core_input_gamepad.c')
-rw-r--r--examples/core_input_gamepad.c69
1 files changed, 69 insertions, 0 deletions
diff --git a/examples/core_input_gamepad.c b/examples/core_input_gamepad.c
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+/*******************************************************************************************
+*
+* raylib example 03c - Gamepad input
+*
+* This example has been created using raylib 1.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2013 Ramon Santamaria (Ray San - [email protected])
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ Vector2 ballPosition = { screenWidth/2, screenHeight/2 };
+ Vector2 gamepadMove = { 0, 0 };
+
+ InitWindow(screenWidth, screenHeight, "raylib example 01 - gamepad input");
+
+ SetTargetFPS(60); // Set target frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ if (IsGamepadAvailable(GAMEPAD_PLAYER1))
+ {
+ gamepadMove = GetGamepadMovement(GAMEPAD_PLAYER1);
+
+ ballPosition.x += gamepadMove.x;
+ ballPosition.y -= gamepadMove.y;
+
+ if (IsGamepadButtonPressed(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_A))
+ {
+ ballPosition.x = screenWidth/2;
+ ballPosition.y = screenHeight/2;
+ }
+ }
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawText("move the ball with gamepad", 10, 10, 20, DARKGRAY);
+
+ DrawCircleV(ballPosition, 50, MAROON);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}