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authorraysan5 <[email protected]>2016-06-27 18:59:03 +0200
committerraysan5 <[email protected]>2016-06-27 18:59:03 +0200
commit5a4eb34c39e404fdd5804299111477a10dd3895d (patch)
tree601f859aa4dc0551519dc20c8ae44a33d0b58cda /examples/core_oculus_rift.c
parentc4922c9e8854f9c936b28c3f8b00162b407ae503 (diff)
downloadraylib-5a4eb34c39e404fdd5804299111477a10dd3895d.tar.gz
raylib-5a4eb34c39e404fdd5804299111477a10dd3895d.zip
Corrected issue on distortion shader
Diffstat (limited to 'examples/core_oculus_rift.c')
-rw-r--r--examples/core_oculus_rift.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/examples/core_oculus_rift.c b/examples/core_oculus_rift.c
index 4fe35607..95b89106 100644
--- a/examples/core_oculus_rift.c
+++ b/examples/core_oculus_rift.c
@@ -63,11 +63,13 @@ int main()
DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
DrawGrid(10, 1.0f);
-
+
DrawDefaultBuffers(); // Process internal dynamic buffers
}
End3dMode();
+
+ DrawFPS(10, 10);
EndDrawing();
//----------------------------------------------------------------------------------