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| author | raysan5 <[email protected]> | 2016-10-10 19:43:27 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2016-10-10 19:43:27 +0200 |
| commit | 648676f46b01327f0fbd6f017292a3159ea9ab2f (patch) | |
| tree | 0abbf24e6c394472cad3290ef10f3b8d5bf8f87a /examples/core_oculus_rift.c | |
| parent | 5fecf5c088122dc409bd209b08627e671cbdc175 (diff) | |
| download | raylib-648676f46b01327f0fbd6f017292a3159ea9ab2f.tar.gz raylib-648676f46b01327f0fbd6f017292a3159ea9ab2f.zip | |
Update examples to new camera system
Diffstat (limited to 'examples/core_oculus_rift.c')
| -rw-r--r-- | examples/core_oculus_rift.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/examples/core_oculus_rift.c b/examples/core_oculus_rift.c index 3d8bb278..7276e3de 100644 --- a/examples/core_oculus_rift.c +++ b/examples/core_oculus_rift.c @@ -30,14 +30,14 @@ int main() // Define the camera to look into our 3d world Camera camera; - camera.position = (Vector3){ 5.0f, 5.0f, 5.0f }; // Camera position - camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point + camera.position = (Vector3){ 5.0f, 2.0f, 5.0f }; // Camera position + camera.target = (Vector3){ 0.0f, 2.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 60.0f; // Camera field-of-view Y Vector3 cubePosition = { 0.0f, 0.0f, 0.0f }; - SetCameraMode(camera, CAMERA_FIRST_PERSON); + SetCameraMode(camera, CAMERA_FIRST_PERSON); // Set first person camera mode SetTargetFPS(90); // Set our game to run at 90 frames-per-second //-------------------------------------------------------------------------------------- @@ -47,10 +47,10 @@ int main() { // Update //---------------------------------------------------------------------------------- - if (IsVrSimulator()) UpdateCamera(&camera); - else UpdateVrTracking(); + if (IsVrSimulator()) UpdateCamera(&camera); // Update camera (simulator mode) + else UpdateVrTracking(&camera); // Update camera with device tracking data - if (IsKeyPressed(KEY_SPACE)) ToggleVrMode(); + if (IsKeyPressed(KEY_SPACE)) ToggleVrMode(); // Toggle VR mode //---------------------------------------------------------------------------------- // Draw |
