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| author | Ray <[email protected]> | 2014-09-21 14:06:19 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2014-09-21 14:06:19 +0200 |
| commit | b6d0e3adb2719f48cad3dc128bebd2f9e391236a (patch) | |
| tree | 9f4c97c53c215ea517a2d0da4e3a64c153e8c3f9 /examples/ex02b_basic_shapes.c | |
| parent | 07129b26c31ee42be59e6af0a7f872b1646d8048 (diff) | |
| download | raylib-b6d0e3adb2719f48cad3dc128bebd2f9e391236a.tar.gz raylib-b6d0e3adb2719f48cad3dc128bebd2f9e391236a.zip | |
Rename ex02b_basic_shapes.c to shapes_basic_shapes.c
Diffstat (limited to 'examples/ex02b_basic_shapes.c')
| -rw-r--r-- | examples/ex02b_basic_shapes.c | 70 |
1 files changed, 0 insertions, 70 deletions
diff --git a/examples/ex02b_basic_shapes.c b/examples/ex02b_basic_shapes.c deleted file mode 100644 index de70a180..00000000 --- a/examples/ex02b_basic_shapes.c +++ /dev/null @@ -1,70 +0,0 @@ -/******************************************************************************************* -* -* raylib example 02b - Draw basic shapes 2d (rectangle, circle, line...) -* -* This example has been created using raylib 1.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2013 Ramon Santamaria (Ray San - [email protected]) -* -********************************************************************************************/ - -#include "raylib.h" - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib example 02b - basic shapes drawing"); - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - // TODO: Update your variables here - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawText("some basic shapes available on raylib", 20, 20, 20, DARKGRAY); - - DrawLine(18, 42, screenWidth - 18, 42, BLACK); - - DrawCircle(screenWidth/4, 120, 35, DARKBLUE); - DrawCircleGradient(screenWidth/4, 220, 60, GREEN, SKYBLUE); - DrawCircleLines(screenWidth/4, 340, 80, DARKBLUE); - - DrawRectangle(screenWidth/4*2 - 60, 100, 120, 60, RED); - DrawRectangleGradient(screenWidth/4*2 - 90, 170, 180, 130, MAROON, GOLD); - DrawRectangleLines(screenWidth/4*2 - 40, 320, 80, 60, ORANGE); - - DrawTriangle((Vector2){screenWidth/4*3, 80}, - (Vector2){screenWidth/4*3 - 60, 150}, - (Vector2){screenWidth/4*3 + 60, 150}, VIOLET); - - DrawTriangleLines((Vector2){screenWidth/4*3, 160}, - (Vector2){screenWidth/4*3 - 20, 230}, - (Vector2){screenWidth/4*3 + 20, 230}, DARKBLUE); - - DrawPoly((Vector2){screenWidth/4*3, 320}, 6, 80, 0, BROWN); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -}
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