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authorRay <[email protected]>2013-11-18 23:38:44 +0100
committerRay <[email protected]>2013-11-18 23:38:44 +0100
commit46f10b45ad181a00e8cfa3ba2540f2922e1553cd (patch)
treeda74ac29ab65c9c6fa82a36cadd796091a14d71f /examples/ex03b_input_mouse.c
parentcbbf800bb838431a626b232df8eb5db4e0a7e150 (diff)
downloadraylib-46f10b45ad181a00e8cfa3ba2540f2922e1553cd.tar.gz
raylib-46f10b45ad181a00e8cfa3ba2540f2922e1553cd.zip
raylib basic folders structure and some files... ;)
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+/*******************************************************************************************
+*
+* raylib example 03b - Mouse input
+*
+* This example has been created using raylib 1.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2013 Ramon Santamaria (Ray San - [email protected])
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ Vector2 ballPosition = { -100.0, -100.0 };
+ int counter = 0;
+ int mouseX, mouseY;
+
+ // Initialization
+ //---------------------------------------------------------
+ InitWindow(screenWidth, screenHeight, "raylib example 06 - mouse input"); // Window and context initialization
+ //----------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //-----------------------------------------------------
+ if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
+ {
+ mouseX = GetMouseX();
+ mouseY = GetMouseY();
+
+ ballPosition.x = (float)mouseX;
+ ballPosition.y = (float)mouseY;
+ }
+ //-----------------------------------------------------
+
+ // Draw
+ //-----------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawCircleV(ballPosition, 40, GOLD);
+
+ DrawText("mouse click to draw the ball", 10, 10, 20, 1, DARKGRAY);
+
+ EndDrawing();
+ //-----------------------------------------------------
+ }
+
+ // De-Initialization
+ //---------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //----------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file