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| author | Ray <[email protected]> | 2014-09-21 14:07:20 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2014-09-21 14:07:20 +0200 |
| commit | 42b1cb1aaa9f673b97b12a7209fe3518d166ec34 (patch) | |
| tree | 1cc6063e4fa8d95d7865cadec1f35bc7a3e80d9a /examples/ex03b_input_mouse.c | |
| parent | 1989b9fcd994bcdfb3ade460d6f3804de8734db0 (diff) | |
| download | raylib-42b1cb1aaa9f673b97b12a7209fe3518d166ec34.tar.gz raylib-42b1cb1aaa9f673b97b12a7209fe3518d166ec34.zip | |
Rename ex03b_input_mouse.c to core_input_mouse.c
Diffstat (limited to 'examples/ex03b_input_mouse.c')
| -rw-r--r-- | examples/ex03b_input_mouse.c | 62 |
1 files changed, 0 insertions, 62 deletions
diff --git a/examples/ex03b_input_mouse.c b/examples/ex03b_input_mouse.c deleted file mode 100644 index da2912a3..00000000 --- a/examples/ex03b_input_mouse.c +++ /dev/null @@ -1,62 +0,0 @@ -/******************************************************************************************* -* -* raylib example 03b - Mouse input -* -* This example has been created using raylib 1.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2013 Ramon Santamaria (Ray San - [email protected]) -* -********************************************************************************************/ - -#include "raylib.h" - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - Vector2 ballPosition = { -100.0, -100.0 }; - int mouseX, mouseY; - - InitWindow(screenWidth, screenHeight, "raylib example 06 - mouse input"); - //--------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) - { - mouseX = GetMouseX(); - mouseY = GetMouseY(); - - ballPosition.x = (float)mouseX; - ballPosition.y = (float)mouseY; - } - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawCircleV(ballPosition, 40, GOLD); - - DrawText("mouse click to draw the ball", 10, 10, 20, DARKGRAY); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -}
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