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| author | Ray <[email protected]> | 2014-09-21 14:07:48 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2014-09-21 14:07:48 +0200 |
| commit | 3b6e5119f3ba684498b712859575069177ccd279 (patch) | |
| tree | bea4d53d898fac64ca5c8f5a2c2512b32372b3fe /examples/ex03c_input_gamepad.c | |
| parent | 42b1cb1aaa9f673b97b12a7209fe3518d166ec34 (diff) | |
| download | raylib-3b6e5119f3ba684498b712859575069177ccd279.tar.gz raylib-3b6e5119f3ba684498b712859575069177ccd279.zip | |
Rename ex03c_input_gamepad.c to core_input_gamepad.c
Diffstat (limited to 'examples/ex03c_input_gamepad.c')
| -rw-r--r-- | examples/ex03c_input_gamepad.c | 69 |
1 files changed, 0 insertions, 69 deletions
diff --git a/examples/ex03c_input_gamepad.c b/examples/ex03c_input_gamepad.c deleted file mode 100644 index d948396b..00000000 --- a/examples/ex03c_input_gamepad.c +++ /dev/null @@ -1,69 +0,0 @@ -/******************************************************************************************* -* -* raylib example 03c - Gamepad input -* -* This example has been created using raylib 1.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2013 Ramon Santamaria (Ray San - [email protected]) -* -********************************************************************************************/ - -#include "raylib.h" - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - Vector2 ballPosition = { screenWidth/2, screenHeight/2 }; - Vector2 gamepadMove = { 0, 0 }; - - InitWindow(screenWidth, screenHeight, "raylib example 01 - gamepad input"); - - SetTargetFPS(60); // Set target frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - if (IsGamepadAvailable(GAMEPAD_PLAYER1)) - { - gamepadMove = GetGamepadMovement(GAMEPAD_PLAYER1); - - ballPosition.x += gamepadMove.x; - ballPosition.y -= gamepadMove.y; - - if (IsGamepadButtonPressed(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_A)) - { - ballPosition.x = screenWidth/2; - ballPosition.y = screenHeight/2; - } - } - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawText("move the ball with gamepad", 10, 10, 20, DARKGRAY); - - DrawCircleV(ballPosition, 50, MAROON); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -}
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