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| author | raysan5 <[email protected]> | 2013-11-24 20:30:05 +0100 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2013-11-24 20:30:05 +0100 |
| commit | 1a8cdc10b7a5bd5cab40f705241f4c6ca0e3587e (patch) | |
| tree | 0b1b8024e92772359a82c50e71f9f2cf7e7ffc21 /examples/ex07b_3d_shapes.c | |
| parent | 7b1f4bc24e6266259535fcd97a759c33dd9b115b (diff) | |
| download | raylib-1a8cdc10b7a5bd5cab40f705241f4c6ca0e3587e.tar.gz raylib-1a8cdc10b7a5bd5cab40f705241f4c6ca0e3587e.zip | |
Added some examples
Diffstat (limited to 'examples/ex07b_3d_shapes.c')
| -rw-r--r-- | examples/ex07b_3d_shapes.c | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/examples/ex07b_3d_shapes.c b/examples/ex07b_3d_shapes.c new file mode 100644 index 00000000..0baa3070 --- /dev/null +++ b/examples/ex07b_3d_shapes.c @@ -0,0 +1,77 @@ +/******************************************************************************************* +* +* raylib example 07b - Draw some basic 3d shapes (cube, sphere, cylinder...) +* +* This example has been created using raylib 1.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2013 Ramon Santamaria (Ray San - [email protected]) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + int screenWidth = 800; + int screenHeight = 450; + + Vector3 position = { 0.0, 0.0, 0.0 }; + + // Define the camera to look into our 3d world + Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; + + // Initialization + //--------------------------------------------------------- + InitWindow(screenWidth, screenHeight, "raylib example 07b - 3d shapes"); + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //---------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //----------------------------------------------------- + // TODO: Update your variables here + //----------------------------------------------------- + + // Draw + //----------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + Begin3dMode(camera); + + DrawCube(position, 2, 2, 2, RED); // Draw a cube + DrawCubeWires(position, 2, 2, 2, MAROON); // Draw a wired-cube + + // TODO: Draw some basic 3d shapes +/* +void DrawCube(Vector3 position, float width, float height, float lenght, Color color); +void DrawCubeV(Vector3 position, Vector3 size, Color color); +void DrawCubeWires(Vector3 position, float width, float height, float lenght, Color color); +void DrawSphere(Vector3 centerPos, float radius, Color color); +void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); +void DrawSphereWires(Vector3 centerPos, float radius, Color color); +void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); +void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); +*/ + DrawGrid(10.0, 1.0); // Draw a grid + + End3dMode(); + + DrawFps(10, 10); + + EndDrawing(); + //----------------------------------------------------- + } + + // De-Initialization + //--------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //---------------------------------------------------------- + + return 0; +}
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