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| author | raysan5 <[email protected]> | 2013-11-28 21:16:31 +0100 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2013-11-28 21:16:31 +0100 |
| commit | 62f298ce544e5bb842c8256db5cc520150bbb8ac (patch) | |
| tree | 35014559af654300adb52cd8ef3363c58f162e5a /examples/ex07b_3d_shapes.c | |
| parent | 6f9d7db4ad8817f944c08de99770a582ac85275f (diff) | |
| download | raylib-62f298ce544e5bb842c8256db5cc520150bbb8ac.tar.gz raylib-62f298ce544e5bb842c8256db5cc520150bbb8ac.zip | |
Updated
Diffstat (limited to 'examples/ex07b_3d_shapes.c')
| -rw-r--r-- | examples/ex07b_3d_shapes.c | 84 |
1 files changed, 42 insertions, 42 deletions
diff --git a/examples/ex07b_3d_shapes.c b/examples/ex07b_3d_shapes.c index 25a028ed..9843b257 100644 --- a/examples/ex07b_3d_shapes.c +++ b/examples/ex07b_3d_shapes.c @@ -1,11 +1,11 @@ /******************************************************************************************* * -* raylib example 07b - Draw some basic 3d shapes (cube, sphere, cylinder...) +* raylib example 07b - Draw some basic 3d shapes (cube, sphere, cylinder...) * -* This example has been created using raylib 1.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* This example has been created using raylib 1.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * -* Copyright (c) 2013 Ramon Santamaria (Ray San - [email protected]) +* Copyright (c) 2013 Ramon Santamaria (Ray San - [email protected]) * ********************************************************************************************/ @@ -13,38 +13,38 @@ int main() { - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; - Vector3 position = { 0.0, 0.0, 0.0 }; - + Vector3 position = { 0.0, 0.0, 0.0 }; + // Define the camera to look into our 3d world - Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; - - InitWindow(screenWidth, screenHeight, "raylib example 07b - 3d shapes"); - + Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; + + InitWindow(screenWidth, screenHeight, "raylib example 07b - 3d shapes"); + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- - + // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key + while (!WindowShouldClose()) // Detect window close button or ESC key { - // Update - //---------------------------------------------------------------------------------- - // TODO: Update your variables here - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - Begin3dMode(camera); - - DrawCube(position, 2, 2, 2, RED); // Draw a cube + // Update + //---------------------------------------------------------------------------------- + // TODO: Update your variables here + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + Begin3dMode(camera); + + DrawCube(position, 2, 2, 2, RED); // Draw a cube DrawCubeWires(position, 2, 2, 2, MAROON); // Draw a wired-cube // TODO: Draw some basic 3d shapes @@ -58,20 +58,20 @@ void DrawSphereWires(Vector3 centerPos, float radius, Color color); void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); */ - DrawGrid(10.0, 1.0); // Draw a grid - - End3dMode(); - - DrawFPS(10, 10); - + DrawGrid(10.0, 1.0); // Draw a grid + + End3dMode(); + + DrawFPS(10, 10); + EndDrawing(); - //---------------------------------------------------------------------------------- + //---------------------------------------------------------------------------------- } - // De-Initialization - //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + return 0; }
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