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| author | Ray <[email protected]> | 2013-11-25 00:48:15 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2013-11-25 00:48:15 +0100 |
| commit | 818e79638b5ff14fdae9f6a162e596bf119f82c5 (patch) | |
| tree | 1868ccb007bf46949d813159c301c706a48d237a /examples/ex07b_3d_shapes.c | |
| parent | 908cbe1e8498cdb33939842c2002a500e9a81584 (diff) | |
| download | raylib-818e79638b5ff14fdae9f6a162e596bf119f82c5.tar.gz raylib-818e79638b5ff14fdae9f6a162e596bf119f82c5.zip | |
Replaced tabs by 4 spaces
Diffstat (limited to 'examples/ex07b_3d_shapes.c')
| -rw-r--r-- | examples/ex07b_3d_shapes.c | 84 |
1 files changed, 42 insertions, 42 deletions
diff --git a/examples/ex07b_3d_shapes.c b/examples/ex07b_3d_shapes.c index 0baa3070..6501659d 100644 --- a/examples/ex07b_3d_shapes.c +++ b/examples/ex07b_3d_shapes.c @@ -1,11 +1,11 @@ /******************************************************************************************* * -* raylib example 07b - Draw some basic 3d shapes (cube, sphere, cylinder...) +* raylib example 07b - Draw some basic 3d shapes (cube, sphere, cylinder...) * -* This example has been created using raylib 1.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* This example has been created using raylib 1.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * -* Copyright (c) 2013 Ramon Santamaria (Ray San - [email protected]) +* Copyright (c) 2013 Ramon Santamaria (Ray San - [email protected]) * ********************************************************************************************/ @@ -13,38 +13,38 @@ int main() { - int screenWidth = 800; - int screenHeight = 450; + int screenWidth = 800; + int screenHeight = 450; - Vector3 position = { 0.0, 0.0, 0.0 }; - + Vector3 position = { 0.0, 0.0, 0.0 }; + // Define the camera to look into our 3d world - Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; - - // Initialization - //--------------------------------------------------------- - InitWindow(screenWidth, screenHeight, "raylib example 07b - 3d shapes"); - + Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; + + // Initialization + //--------------------------------------------------------- + InitWindow(screenWidth, screenHeight, "raylib example 07b - 3d shapes"); + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //---------------------------------------------------------- - + // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key + while (!WindowShouldClose()) // Detect window close button or ESC key { - // Update - //----------------------------------------------------- - // TODO: Update your variables here - //----------------------------------------------------- - - // Draw - //----------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - Begin3dMode(camera); - - DrawCube(position, 2, 2, 2, RED); // Draw a cube + // Update + //----------------------------------------------------- + // TODO: Update your variables here + //----------------------------------------------------- + + // Draw + //----------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + Begin3dMode(camera); + + DrawCube(position, 2, 2, 2, RED); // Draw a cube DrawCubeWires(position, 2, 2, 2, MAROON); // Draw a wired-cube // TODO: Draw some basic 3d shapes @@ -58,20 +58,20 @@ void DrawSphereWires(Vector3 centerPos, float radius, Color color); void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); */ - DrawGrid(10.0, 1.0); // Draw a grid - - End3dMode(); - - DrawFps(10, 10); - + DrawGrid(10.0, 1.0); // Draw a grid + + End3dMode(); + + DrawFps(10, 10); + EndDrawing(); - //----------------------------------------------------- + //----------------------------------------------------- } - // De-Initialization - //--------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context - //---------------------------------------------------------- - + // De-Initialization + //--------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //---------------------------------------------------------- + return 0; }
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