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authorRay <[email protected]>2014-09-21 14:11:42 +0200
committerRay <[email protected]>2014-09-21 14:11:42 +0200
commitc389f62837c8e887563a61cf4499318409e5fca2 (patch)
tree4ea49af6a8be134a621ce600e14542f5fdfc3b91 /examples/ex07b_3d_shapes.c
parentb648a9ddeec2fc87a668e9beb845eb809b2e90c6 (diff)
downloadraylib-c389f62837c8e887563a61cf4499318409e5fca2.tar.gz
raylib-c389f62837c8e887563a61cf4499318409e5fca2.zip
Rename ex07b_3d_shapes.c to models_geometric_shapes.c
Diffstat (limited to 'examples/ex07b_3d_shapes.c')
-rw-r--r--examples/ex07b_3d_shapes.c75
1 files changed, 0 insertions, 75 deletions
diff --git a/examples/ex07b_3d_shapes.c b/examples/ex07b_3d_shapes.c
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--- a/examples/ex07b_3d_shapes.c
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-/*******************************************************************************************
-*
-* raylib example 07b - Draw some basic 3d shapes (cube, sphere, cylinder...)
-*
-* This example has been created using raylib 1.0 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2013 Ramon Santamaria (Ray San - [email protected])
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-int main()
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
-
- // Define the camera to look into our 3d world
- Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
-
- InitWindow(screenWidth, screenHeight, "raylib example 07b - 3d shapes");
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- // TODO: Update your variables here
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- Begin3dMode(camera);
-
- DrawCube((Vector3){-4, 0, 2}, 2, 5, 2, RED);
- DrawCubeWires((Vector3){-4, 0, 2}, 2, 5, 2, GOLD);
- DrawCubeWires((Vector3){-4, 0, -2}, 3, 6, 2, MAROON);
-
- DrawSphere((Vector3){-1, 0, -2}, 1, GREEN);
- DrawSphereWires((Vector3){1, 0, 2}, 2, 16, 16, LIME);
-
- DrawCylinder((Vector3){4, 0, -2}, 1, 2, 3, 4, SKYBLUE);
- DrawCylinderWires((Vector3){4, 0, -2}, 1, 2, 3, 4, DARKBLUE);
- DrawCylinderWires((Vector3){4.5, -1, 2}, 1, 1, 2, 6, BROWN);
-
- DrawCylinder((Vector3){1, 0, -4}, 0, 1.5, 3, 8, GOLD);
- DrawCylinderWires((Vector3){1, 0, -4}, 0, 1.5, 3, 8, PINK);
-
- DrawGrid(10.0, 1.0); // Draw a grid
-
- End3dMode();
-
- DrawFPS(10, 10);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-} \ No newline at end of file