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| author | Ray <[email protected]> | 2014-09-21 14:11:42 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2014-09-21 14:11:42 +0200 |
| commit | c389f62837c8e887563a61cf4499318409e5fca2 (patch) | |
| tree | 4ea49af6a8be134a621ce600e14542f5fdfc3b91 /examples/ex07b_3d_shapes.c | |
| parent | b648a9ddeec2fc87a668e9beb845eb809b2e90c6 (diff) | |
| download | raylib-c389f62837c8e887563a61cf4499318409e5fca2.tar.gz raylib-c389f62837c8e887563a61cf4499318409e5fca2.zip | |
Rename ex07b_3d_shapes.c to models_geometric_shapes.c
Diffstat (limited to 'examples/ex07b_3d_shapes.c')
| -rw-r--r-- | examples/ex07b_3d_shapes.c | 75 |
1 files changed, 0 insertions, 75 deletions
diff --git a/examples/ex07b_3d_shapes.c b/examples/ex07b_3d_shapes.c deleted file mode 100644 index 7520717d..00000000 --- a/examples/ex07b_3d_shapes.c +++ /dev/null @@ -1,75 +0,0 @@ -/******************************************************************************************* -* -* raylib example 07b - Draw some basic 3d shapes (cube, sphere, cylinder...) -* -* This example has been created using raylib 1.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2013 Ramon Santamaria (Ray San - [email protected]) -* -********************************************************************************************/ - -#include "raylib.h" - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - // Define the camera to look into our 3d world - Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; - - InitWindow(screenWidth, screenHeight, "raylib example 07b - 3d shapes"); - - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - // TODO: Update your variables here - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - Begin3dMode(camera); - - DrawCube((Vector3){-4, 0, 2}, 2, 5, 2, RED); - DrawCubeWires((Vector3){-4, 0, 2}, 2, 5, 2, GOLD); - DrawCubeWires((Vector3){-4, 0, -2}, 3, 6, 2, MAROON); - - DrawSphere((Vector3){-1, 0, -2}, 1, GREEN); - DrawSphereWires((Vector3){1, 0, 2}, 2, 16, 16, LIME); - - DrawCylinder((Vector3){4, 0, -2}, 1, 2, 3, 4, SKYBLUE); - DrawCylinderWires((Vector3){4, 0, -2}, 1, 2, 3, 4, DARKBLUE); - DrawCylinderWires((Vector3){4.5, -1, 2}, 1, 1, 2, 6, BROWN); - - DrawCylinder((Vector3){1, 0, -4}, 0, 1.5, 3, 8, GOLD); - DrawCylinderWires((Vector3){1, 0, -4}, 0, 1.5, 3, 8, PINK); - - DrawGrid(10.0, 1.0); // Draw a grid - - End3dMode(); - - DrawFPS(10, 10); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -}
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