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authorraysan5 <[email protected]>2013-11-24 20:30:05 +0100
committerraysan5 <[email protected]>2013-11-24 20:30:05 +0100
commit1a8cdc10b7a5bd5cab40f705241f4c6ca0e3587e (patch)
tree0b1b8024e92772359a82c50e71f9f2cf7e7ffc21 /examples/ex07c_3d_models.c
parent7b1f4bc24e6266259535fcd97a759c33dd9b115b (diff)
downloadraylib-1a8cdc10b7a5bd5cab40f705241f4c6ca0e3587e.tar.gz
raylib-1a8cdc10b7a5bd5cab40f705241f4c6ca0e3587e.zip
Added some examples
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+/*******************************************************************************************
+*
+* raylib example 07c - Load and draw a 3d model (OBJ)
+*
+* This example has been created using raylib 1.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2013 Ramon Santamaria (Ray San - [email protected])
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ Vector3 position = { 0.0, 0.0, 0.0 };
+
+ // Define the camera to look into our 3d world
+ Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
+
+ // Initialization
+ //---------------------------------------------------------
+ InitWindow(screenWidth, screenHeight, "raylib example 07c - 3d models");
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+
+ Texture2D texture = LoadTexture("resources/catwhite.png");
+ Model cat = LoadModel("resources/cat.obj");
+ //----------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //-----------------------------------------------------
+ if (IsKeyPressed(KEY_LEFT)) position.x -= 0.2;
+ if (IsKeyPressed(KEY_RIGHT)) position.x += 0.2;
+ if (IsKeyPressed(KEY_UP)) position.z -= 0.2;
+ if (IsKeyPressed(KEY_DOWN)) position.z += 0.2;
+ //-----------------------------------------------------
+
+ // Draw
+ //-----------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ Begin3dMode(camera);
+
+ DrawModelEx(cat, texture, position, 0.1f, WHITE); // Draw 3d model with texture
+
+ DrawGrid(10.0, 1.0); // Draw a grid
+
+ DrawGizmo(position, false);
+
+ End3dMode();
+
+ DrawFps(10, 10);
+
+ EndDrawing();
+ //-----------------------------------------------------
+ }
+
+ // De-Initialization
+ //---------------------------------------------------------
+ UnloadTexture(texture); // Unload texture
+ UnloadModel(cat); // Unload model
+
+ CloseWindow(); // Close window and OpenGL context
+ //----------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file