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| author | raysan5 <[email protected]> | 2013-11-24 20:30:05 +0100 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2013-11-24 20:30:05 +0100 |
| commit | 1a8cdc10b7a5bd5cab40f705241f4c6ca0e3587e (patch) | |
| tree | 0b1b8024e92772359a82c50e71f9f2cf7e7ffc21 /examples/ex07c_3d_models.c | |
| parent | 7b1f4bc24e6266259535fcd97a759c33dd9b115b (diff) | |
| download | raylib-1a8cdc10b7a5bd5cab40f705241f4c6ca0e3587e.tar.gz raylib-1a8cdc10b7a5bd5cab40f705241f4c6ca0e3587e.zip | |
Added some examples
Diffstat (limited to 'examples/ex07c_3d_models.c')
| -rw-r--r-- | examples/ex07c_3d_models.c | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/examples/ex07c_3d_models.c b/examples/ex07c_3d_models.c new file mode 100644 index 00000000..cecd8563 --- /dev/null +++ b/examples/ex07c_3d_models.c @@ -0,0 +1,76 @@ +/******************************************************************************************* +* +* raylib example 07c - Load and draw a 3d model (OBJ) +* +* This example has been created using raylib 1.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2013 Ramon Santamaria (Ray San - [email protected]) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + int screenWidth = 800; + int screenHeight = 450; + + Vector3 position = { 0.0, 0.0, 0.0 }; + + // Define the camera to look into our 3d world + Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; + + // Initialization + //--------------------------------------------------------- + InitWindow(screenWidth, screenHeight, "raylib example 07c - 3d models"); + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + + Texture2D texture = LoadTexture("resources/catwhite.png"); + Model cat = LoadModel("resources/cat.obj"); + //---------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //----------------------------------------------------- + if (IsKeyPressed(KEY_LEFT)) position.x -= 0.2; + if (IsKeyPressed(KEY_RIGHT)) position.x += 0.2; + if (IsKeyPressed(KEY_UP)) position.z -= 0.2; + if (IsKeyPressed(KEY_DOWN)) position.z += 0.2; + //----------------------------------------------------- + + // Draw + //----------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + Begin3dMode(camera); + + DrawModelEx(cat, texture, position, 0.1f, WHITE); // Draw 3d model with texture + + DrawGrid(10.0, 1.0); // Draw a grid + + DrawGizmo(position, false); + + End3dMode(); + + DrawFps(10, 10); + + EndDrawing(); + //----------------------------------------------------- + } + + // De-Initialization + //--------------------------------------------------------- + UnloadTexture(texture); // Unload texture + UnloadModel(cat); // Unload model + + CloseWindow(); // Close window and OpenGL context + //---------------------------------------------------------- + + return 0; +}
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