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| author | raysan5 <[email protected]> | 2013-11-28 21:13:10 +0100 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2013-11-28 21:13:10 +0100 |
| commit | 6f9d7db4ad8817f944c08de99770a582ac85275f (patch) | |
| tree | d3af7c5ba6f2586d1196e01612348760ddae075b /examples/ex07c_3d_models.c | |
| parent | e9143b8a8d2eb439b01b94c00518db2b59ffb1e7 (diff) | |
| download | raylib-6f9d7db4ad8817f944c08de99770a582ac85275f.tar.gz raylib-6f9d7db4ad8817f944c08de99770a582ac85275f.zip | |
Updated
Diffstat (limited to 'examples/ex07c_3d_models.c')
| -rw-r--r-- | examples/ex07c_3d_models.c | 78 |
1 files changed, 9 insertions, 69 deletions
diff --git a/examples/ex07c_3d_models.c b/examples/ex07c_3d_models.c index 158224d1..2da0f507 100644 --- a/examples/ex07c_3d_models.c +++ b/examples/ex07c_3d_models.c @@ -1,11 +1,11 @@ /******************************************************************************************* * -* raylib example 07c - Load and draw a 3d model (OBJ) +* raylib example 07c - Load and draw a 3d model (OBJ) * -* This example has been created using raylib 1.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* This example has been created using raylib 1.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * -* Copyright (c) 2013 Ramon Santamaria (Ray San - [email protected]) +* Copyright (c) 2013 Ramon Santamaria (Ray San - [email protected]) * ********************************************************************************************/ @@ -13,33 +13,14 @@ int main() { -<<<<<<< HEAD - int screenWidth = 800; - int screenHeight = 450; -======= // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; ->>>>>>> Added some functions and examples update - Vector3 position = { 0.0, 0.0, 0.0 }; - + Vector3 position = { 0.0, 0.0, 0.0 }; + // Define the camera to look into our 3d world -<<<<<<< HEAD - Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; - - // Initialization - //--------------------------------------------------------- - InitWindow(screenWidth, screenHeight, "raylib example 07c - 3d models"); - - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - - Texture2D texture = LoadTexture("resources/catwhite.png"); - Model cat = LoadModel("resources/cat.obj"); - //---------------------------------------------------------- - -======= Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; InitWindow(screenWidth, screenHeight, "raylib example 07c - 3d models"); @@ -50,29 +31,9 @@ int main() Model cat = LoadModel("resources/cat.obj"); //-------------------------------------------------------------------------------------- ->>>>>>> Added some functions and examples update // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key + while (!WindowShouldClose()) // Detect window close button or ESC key { -<<<<<<< HEAD - // Update - //----------------------------------------------------- - if (IsKeyPressed(KEY_LEFT)) position.x -= 0.2; - if (IsKeyPressed(KEY_RIGHT)) position.x += 0.2; - if (IsKeyPressed(KEY_UP)) position.z -= 0.2; - if (IsKeyPressed(KEY_DOWN)) position.z += 0.2; - //----------------------------------------------------- - - // Draw - //----------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - Begin3dMode(camera); - - DrawModelEx(cat, texture, position, 0.1f, WHITE); // Draw 3d model with texture -======= // Update //---------------------------------------------------------------------------------- if (IsKeyPressed(KEY_LEFT)) position.x -= 0.2; @@ -90,24 +51,10 @@ int main() Begin3dMode(camera); DrawModelEx(cat, texture, position, 0.1f, WHITE); // Draw 3d model with texture ->>>>>>> Added some functions and examples update - DrawGrid(10.0, 1.0); // Draw a grid + DrawGrid(10.0, 1.0); // Draw a grid DrawGizmo(position, false); -<<<<<<< HEAD - - End3dMode(); - - DrawFps(10, 10); - - EndDrawing(); - //----------------------------------------------------- - } - - // De-Initialization - //--------------------------------------------------------- -======= End3dMode(); @@ -119,18 +66,11 @@ int main() // De-Initialization //-------------------------------------------------------------------------------------- ->>>>>>> Added some functions and examples update UnloadTexture(texture); // Unload texture - UnloadModel(cat); // Unload model - - CloseWindow(); // Close window and OpenGL context - //---------------------------------------------------------- + UnloadModel(cat); // Unload model -<<<<<<< HEAD -======= CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- ->>>>>>> Added some functions and examples update return 0; }
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