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| author | raysan5 <[email protected]> | 2013-11-24 20:30:05 +0100 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2013-11-24 20:30:05 +0100 |
| commit | 1a8cdc10b7a5bd5cab40f705241f4c6ca0e3587e (patch) | |
| tree | 0b1b8024e92772359a82c50e71f9f2cf7e7ffc21 /examples/ex08_audio.c | |
| parent | 7b1f4bc24e6266259535fcd97a759c33dd9b115b (diff) | |
| download | raylib-1a8cdc10b7a5bd5cab40f705241f4c6ca0e3587e.tar.gz raylib-1a8cdc10b7a5bd5cab40f705241f4c6ca0e3587e.zip | |
Added some examples
Diffstat (limited to 'examples/ex08_audio.c')
| -rw-r--r-- | examples/ex08_audio.c | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/examples/ex08_audio.c b/examples/ex08_audio.c new file mode 100644 index 00000000..190a04cc --- /dev/null +++ b/examples/ex08_audio.c @@ -0,0 +1,69 @@ +/******************************************************************************************* +* +* raylib example 08 - Audio loading and playing +* +* This example has been created using raylib 1.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2013 Ramon Santamaria (Ray San - [email protected]) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + int screenWidth = 800; + int screenHeight = 450; + + // Initialization + //--------------------------------------------------------- + InitWindow(screenWidth, screenHeight, "raylib example 08 - audio loading and playing"); + + InitAudioDevice(); // Initialize audio device + + Sound fx = LoadSound("resources/coin.wav"); // Load WAV audio file + + bool currentKeyState = false; + bool previousKeyState = currentKeyState; + //---------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //----------------------------------------------------- + currentKeyState = IsKeyPressed(KEY_SPACE); // Check if Space have been pressed + + if (currentKeyState != previousKeyState) + { + if (currentKeyState) PlaySound(fx); // Play the sound! + + previousKeyState = currentKeyState; + } + + //----------------------------------------------------- + + // Draw + //----------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText("Press SPACE to PLAY the SOUND!", 240, 200, 20, 1, LIGHTGRAY); + + EndDrawing(); + //----------------------------------------------------- + } + + // De-Initialization + //--------------------------------------------------------- + UnloadSound(fx); // Unload sound data + + CloseAudioDevice(); // Close audio device + + CloseWindow(); // Close window and OpenGL context + //---------------------------------------------------------- + + return 0; +}
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