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authorRay <[email protected]>2019-05-20 16:36:42 +0200
committerRay <[email protected]>2019-05-20 16:36:42 +0200
commitb525039e0ab8bcaa2fd6bde34c72a6405f88ae49 (patch)
tree08f1c79bfe693643564ed78202c9474b7eb83a79 /examples/models/models_animation.c
parenta43a7980a30a52462956b23f2473e8ef8f38d1fb (diff)
downloadraylib-b525039e0ab8bcaa2fd6bde34c72a6405f88ae49.tar.gz
raylib-b525039e0ab8bcaa2fd6bde34c72a6405f88ae49.zip
Review ALL examples
Diffstat (limited to 'examples/models/models_animation.c')
-rw-r--r--examples/models/models_animation.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/examples/models/models_animation.c b/examples/models/models_animation.c
index a75241b3..294b07a5 100644
--- a/examples/models/models_animation.c
+++ b/examples/models/models_animation.c
@@ -11,12 +11,12 @@
#include "raylib.h"
-int main()
+int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
+ const int screenWidth = 800;
+ const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [models] example - model animation");
@@ -32,7 +32,7 @@ int main()
Model model = LoadModel("resources/guy/guy.iqm"); // Load the animated model mesh and basic data
Texture2D texture = LoadTexture("resources/guy/guytex.png"); // Load model texture and set material
SetMaterialTexture(&model.materials[0], MAP_DIFFUSE, texture); // Set model material map texture
-
+
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
// Load animation data
@@ -91,7 +91,7 @@ int main()
//--------------------------------------------------------------------------------------
// Unload model animations data
for (int i = 0; i < animsCount; i++) UnloadModelAnimation(anims[i]);
-
+
UnloadModel(model); // Unload model
CloseWindow(); // Close window and OpenGL context