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authorHristo Stamenov <[email protected]>2021-03-14 13:09:31 +0200
committerGitHub <[email protected]>2021-03-14 12:09:31 +0100
commitf9b79403d1142d61ea0ed6f41456600bb06a7318 (patch)
tree89482f2b6c8f4622aecd1154f9490f38fb07868d /examples/models/models_gltf_model.c
parent01e28263be9869b28acae5cf1128472269626edb (diff)
downloadraylib-f9b79403d1142d61ea0ed6f41456600bb06a7318.tar.gz
raylib-f9b79403d1142d61ea0ed6f41456600bb06a7318.zip
Improve gltf support (#1647)
* Implement a load values from accessor function. Added some more value types for the different GLTF attributes. Fixed crash when loading animated triangle. * Split GLTF model loading into separate functions for readability. * Fixed the already working models that I broke when introducing GLTFReadValue. Improved the example for gltf models to be able to switch between a few models. * Removed license from screen. It is pu inside a license file anyway. * Small improvements on the naming of functions Removed (*model). and replaced it with model->
Diffstat (limited to 'examples/models/models_gltf_model.c')
-rw-r--r--examples/models/models_gltf_model.c42
1 files changed, 36 insertions, 6 deletions
diff --git a/examples/models/models_gltf_model.c b/examples/models/models_gltf_model.c
index c064e34f..2e9e8456 100644
--- a/examples/models/models_gltf_model.c
+++ b/examples/models/models_gltf_model.c
@@ -39,7 +39,18 @@ int main(void)
camera.fovy = 45.0f; // Camera field-of-view Y
camera.type = CAMERA_PERSPECTIVE; // Camera mode type
- Model model = LoadModel("resources/gltf/Avocado.glb"); // Load the animated model mesh and
+ Model model[7];
+
+ model[0] = LoadModel("resources/gltf/raylib_32x32.glb");
+ model[1] = LoadModel("resources/gltf/rigged_figure.glb");
+ model[2] = LoadModel("resources/gltf/Avocado.glb");
+ model[3] = LoadModel("resources/gltf/GearboxAssy.glb");
+ model[4] = LoadModel("resources/gltf/BoxAnimated.glb");
+ model[5] = LoadModel("resources/gltf/AnimatedTriangle.gltf");
+ model[6] = LoadModel("resources/gltf/AnimatedMorphCube.glb");
+
+ int currentModel = 0;
+ int modelCount = 7;
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
@@ -54,23 +65,39 @@ int main(void)
// Update
//----------------------------------------------------------------------------------
UpdateCamera(&camera);
+
+ if(IsKeyReleased(KEY_RIGHT))
+ {
+ currentModel++;
+ if(currentModel == modelCount)
+ {
+ currentModel = 0;
+ }
+ }
+
+ if(IsKeyReleased(KEY_LEFT))
+ {
+ currentModel--;
+ if(currentModel < 0)
+ {
+ currentModel = modelCount - 1;
+ }
+ }
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
- ClearBackground(RAYWHITE);
+ ClearBackground(SKYBLUE);
BeginMode3D(camera);
- DrawModelEx(model, position, (Vector3){ 0.0f, 1.0f, 0.0f }, 180.0f, (Vector3){ 15.0f, 15.0f, 15.0f }, WHITE);
+ DrawModelEx(model[currentModel], position, (Vector3){ 0.0f, 1.0f, 0.0f }, 180.0f, (Vector3){ 2.0f, 2.0f, 2.0f }, WHITE);
DrawGrid(10, 1.0f); // Draw a grid
EndMode3D();
- DrawText("(cc0) Avocado by @Microsoft", screenWidth - 200, screenHeight - 20, 10, GRAY);
-
EndDrawing();
//----------------------------------------------------------------------------------
}
@@ -78,7 +105,10 @@ int main(void)
// De-Initialization
//--------------------------------------------------------------------------------------
- UnloadModel(model); // Unload model
+ for(int i = 0; i < modelCount; i++)
+ {
+ UnloadModel(model[i]); // Unload model
+ }
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------