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| author | raysan5 <[email protected]> | 2021-10-12 20:23:59 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2021-10-12 20:23:59 +0200 |
| commit | d92531b81d7397fab8a86ad939fdd109b2ca71fb (patch) | |
| tree | ce5b938c854dae90109bf39ce45a5a0dfc60e10a /examples/models/models_loading_vox.c | |
| parent | 670eab8b17780bb33a671fc3474fc23d8588475d (diff) | |
| download | raylib-d92531b81d7397fab8a86ad939fdd109b2ca71fb.tar.gz raylib-d92531b81d7397fab8a86ad939fdd109b2ca71fb.zip | |
Rename examples for consistency
Diffstat (limited to 'examples/models/models_loading_vox.c')
| -rw-r--r-- | examples/models/models_loading_vox.c | 151 |
1 files changed, 151 insertions, 0 deletions
diff --git a/examples/models/models_loading_vox.c b/examples/models/models_loading_vox.c new file mode 100644 index 00000000..fd268f07 --- /dev/null +++ b/examples/models/models_loading_vox.c @@ -0,0 +1,151 @@ +/******************************************************************************************* +* +* raylib [models] example - magicavoxel loader and viewer +* +* This example has been created using raylib 3.8 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Example contributed by Johann Nadalutti +* +* Copyright (c) 2021 Johann Nadalutti +* +********************************************************************************************/ + +#include "raylib.h" +#include "raymath.h" + +#include <string.h> + + +// VOX Files to load and view + +#define NUM_VOX_FILES 3 + +const char* szVoxFiles[] = { + "resources/vox/chr_knight.vox", + "resources/vox/chr_sword.vox", + "resources/vox/monu9.vox" +}; + + +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [models] example - magicavoxel loading"); + + // Load MagicaVoxel files + Model models[NUM_VOX_FILES] = { 0 }; + + for (int i = 0; i < NUM_VOX_FILES; i++) + { + // Load MagicaVoxel File and build model + double t0, t1; + t0 = GetTime() * 1000.0; + + models[i] = LoadModel(szVoxFiles[i]); + + t1 = GetTime() * 1000.0; + TraceLog(LOG_INFO, TextFormat("Vox <%s> loaded in %f ms", GetFileName(szVoxFiles[i]), t1 - t0)); + + //Compute model's center matrix + BoundingBox bb = GetModelBoundingBox(models[i]); + Vector3 center; + center.x = bb.min.x + (((bb.max.x - bb.min.x) / 2)); + center.z = bb.min.z + (((bb.max.z - bb.min.z) / 2)); + + Matrix matP = MatrixTranslate(-center.x, 0, -center.z); + models[i].transform = matP; + + + } + + + // Define the camera to look into our 3d world + Camera camera = { { 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 }; + + // Model drawing position + Vector3 position = { 0.0f, 0.0f, 0.0f }; + + int currentModel = 0; + + + + SetCameraMode(camera, CAMERA_ORBITAL); // Set a orbital camera mode + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + + //-------------------------------------------------------------------------------------- + // Main game loop + //-------------------------------------------------------------------------------------- + while (!WindowShouldClose()) // Detect window close button or ESC key + { + //-------------------------------------------------------------------------------------- + // Update + //---------------------------------------------------------------------------------- + UpdateCamera(&camera); // Update internal camera and our camera + + if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) + { + currentModel = (currentModel + 1) % NUM_VOX_FILES; // Cycle between models + } + + if (IsKeyPressed(KEY_RIGHT)) + { + currentModel++; + if (currentModel >= NUM_VOX_FILES) currentModel = 0; + } + else if (IsKeyPressed(KEY_LEFT)) + { + currentModel--; + if (currentModel < 0) currentModel = NUM_VOX_FILES - 1; + } + + //---------------------------------------------------------------------------------- + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + //Display model + BeginMode3D(camera); + + Vector3 rotAxis = { 1,0,0 }; + Vector3 scale = { 1,1,1 }; + + + DrawModelEx(models[currentModel], position, rotAxis, 0, scale, WHITE); + //DrawModelWiresEx(models[currentModel], position, rotAxis, -90.0f, scale, BLACK); + + DrawGrid(10, 1.0); + + EndMode3D(); + + //Display debug infos + DrawRectangle(30, 400, 310, 30, Fade(SKYBLUE, 0.5f)); + DrawRectangleLines(30, 400, 310, 30, Fade(DARKBLUE, 0.5f)); + DrawText("MOUSE LEFT BUTTON to CYCLE VOX MODELS", 40, 410, 10, BLUE); + + DrawText(GetFileName(szVoxFiles[currentModel]), 100, 10, 20, DARKBLUE); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + + // Unload models data (GPU VRAM) + for (int i = 0; i < NUM_VOX_FILES; i++) UnloadModel(models[i]); + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} + + |
