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| author | Ray <[email protected]> | 2019-03-29 20:22:50 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2019-03-29 20:22:50 +0100 |
| commit | be6d237b9ebbe245de4384c17b84e75dab0f4981 (patch) | |
| tree | df451509352e1c197c28dc94e9211468a1124540 /examples/models/models_mesh_generation.c | |
| parent | a197f40bb4bd5a644ad54bef756d7f435977df9d (diff) | |
| download | raylib-be6d237b9ebbe245de4384c17b84e75dab0f4981.tar.gz raylib-be6d237b9ebbe245de4384c17b84e75dab0f4981.zip | |
Review models examples
Diffstat (limited to 'examples/models/models_mesh_generation.c')
| -rw-r--r-- | examples/models/models_mesh_generation.c | 13 |
1 files changed, 12 insertions, 1 deletions
diff --git a/examples/models/models_mesh_generation.c b/examples/models/models_mesh_generation.c index d64889bd..2b4b75ab 100644 --- a/examples/models/models_mesh_generation.c +++ b/examples/models/models_mesh_generation.c @@ -39,7 +39,7 @@ int main() models[7] = LoadModelFromMesh(GenMeshPoly(5, 2.0f)); // Set checked texture as default diffuse component for all models material - for (int i = 0; i < NUM_MODELS; i++) models[i].material.maps[MAP_DIFFUSE].texture = texture; + for (int i = 0; i < NUM_MODELS; i++) models[i].materials[0].maps[MAP_DIFFUSE].texture = texture; // Define the camera to look into our 3d world Camera camera = {{ 5.0f, 5.0f, 5.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 }; @@ -65,6 +65,17 @@ int main() { currentModel = (currentModel + 1)%NUM_MODELS; // Cycle between the textures } + + if (IsKeyPressed(KEY_RIGHT)) + { + currentModel++; + if (currentModel >= NUM_MODELS) currentModel = 0; + } + else if (IsKeyPressed(KEY_LEFT)) + { + currentModel--; + if (currentModel < 0) currentModel = NUM_MODELS - 1; + } //---------------------------------------------------------------------------------- // Draw |
