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authorDavid Reid <[email protected]>2018-04-21 17:26:40 +1000
committerDavid Reid <[email protected]>2018-04-21 17:26:40 +1000
commitf5ebbfb6bc80e5d5555e84ee505ff794c2bc64b6 (patch)
tree800aeb61be9c2018d1a048da54d1f6ab746f11f1 /examples/models/models_mesh_generation.c
parent950f31e620a9239dc91230ad92bb243f149e6f2c (diff)
parent847bdaf68287f70fbeb5599361257b6f982e48c5 (diff)
downloadraylib-f5ebbfb6bc80e5d5555e84ee505ff794c2bc64b6.tar.gz
raylib-f5ebbfb6bc80e5d5555e84ee505ff794c2bc64b6.zip
Merge branch 'master' of https://github.com/raysan5/raylib into dr/mini_al
Diffstat (limited to 'examples/models/models_mesh_generation.c')
-rw-r--r--examples/models/models_mesh_generation.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/models/models_mesh_generation.c b/examples/models/models_mesh_generation.c
index 72222156..d9c28ac2 100644
--- a/examples/models/models_mesh_generation.c
+++ b/examples/models/models_mesh_generation.c
@@ -41,7 +41,7 @@ int main()
for (int i = 0; i < NUM_MODELS; i++) models[i].material.maps[MAP_DIFFUSE].texture = texture;
// Define the camera to look into our 3d world
- Camera camera = {{ 5.0f, 5.0f, 5.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f };
+ Camera camera = {{ 5.0f, 5.0f, 5.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 };
// Model drawing position
Vector3 position = { 0.0f, 0.0f, 0.0f };