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| author | Ray <[email protected]> | 2018-06-21 16:48:54 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2018-06-21 16:48:54 +0200 |
| commit | 1630597f08590fd76f13440e9a3792e758b4c7d1 (patch) | |
| tree | 2b4394f23adc4f0fe7ba8368a4a13d1679b4982e /examples/models/models_obj_loading.c | |
| parent | 1ff8947864f1954244feb315f930f31026bb0581 (diff) | |
| download | raylib-1630597f08590fd76f13440e9a3792e758b4c7d1.tar.gz raylib-1630597f08590fd76f13440e9a3792e758b4c7d1.zip | |
Review OBJ loading example
Replaced old dwarf model
Diffstat (limited to 'examples/models/models_obj_loading.c')
| -rw-r--r-- | examples/models/models_obj_loading.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/examples/models/models_obj_loading.c b/examples/models/models_obj_loading.c index 45eb3e98..de2dc176 100644 --- a/examples/models/models_obj_loading.c +++ b/examples/models/models_obj_loading.c @@ -22,14 +22,14 @@ int main() // Define the camera to look into our 3d world Camera camera = { 0 }; - camera.position = (Vector3){ 3.0f, 3.0f, 3.0f }; // Camera position - camera.target = (Vector3){ 0.0f, 1.5f, 0.0f }; // Camera looking at point + camera.position = (Vector3){ 8.0f, 8.0f, 8.0f }; // Camera position + camera.target = (Vector3){ 0.0f, 2.5f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y camera.type = CAMERA_PERSPECTIVE; // Camera mode type - Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model - Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture + Model dwarf = LoadModel("resources/medieval/castle.obj"); // Load OBJ model + Texture2D texture = LoadTexture("resources/medieval/castle_diffuse.png"); // Load model texture dwarf.material.maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position @@ -52,7 +52,7 @@ int main() BeginMode3D(camera); - DrawModel(dwarf, position, 2.0f, WHITE); // Draw 3d model with texture + DrawModel(dwarf, position, 0.2f, WHITE); // Draw 3d model with texture DrawGrid(10, 1.0f); // Draw a grid @@ -60,7 +60,7 @@ int main() EndMode3D(); - DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, GRAY); + DrawText("(c) Castle 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, GRAY); DrawFPS(10, 10); |
