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authorDavid Reid <[email protected]>2018-07-01 20:52:50 +1000
committerDavid Reid <[email protected]>2018-07-01 20:52:50 +1000
commitfec0a4f2e37e63cdbc531f6914a55442d520a104 (patch)
tree546a30f60fbe76abb24a2514ba824ec210674c36 /examples/models/models_obj_loading.c
parentbce7a7b5765defcfb5692dc73e7251c8dd3e9fe2 (diff)
parent7dedb84fd07f81cbe3f7c299b7e6e3f4e9959391 (diff)
downloadraylib-fec0a4f2e37e63cdbc531f6914a55442d520a104.tar.gz
raylib-fec0a4f2e37e63cdbc531f6914a55442d520a104.zip
Merge branch 'master' of https://github.com/raysan5/raylib into dr/mini_al
Diffstat (limited to 'examples/models/models_obj_loading.c')
-rw-r--r--examples/models/models_obj_loading.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/examples/models/models_obj_loading.c b/examples/models/models_obj_loading.c
index 45eb3e98..7ec2d3f0 100644
--- a/examples/models/models_obj_loading.c
+++ b/examples/models/models_obj_loading.c
@@ -22,15 +22,15 @@ int main()
// Define the camera to look into our 3d world
Camera camera = { 0 };
- camera.position = (Vector3){ 3.0f, 3.0f, 3.0f }; // Camera position
- camera.target = (Vector3){ 0.0f, 1.5f, 0.0f }; // Camera looking at point
+ camera.position = (Vector3){ 8.0f, 8.0f, 8.0f }; // Camera position
+ camera.target = (Vector3){ 0.0f, 2.5f, 0.0f }; // Camera looking at point
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
camera.fovy = 45.0f; // Camera field-of-view Y
camera.type = CAMERA_PERSPECTIVE; // Camera mode type
- Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model
- Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture
- dwarf.material.maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture
+ Model model = LoadModel("resources/models/castle.obj"); // Load OBJ model
+ Texture2D texture = LoadTexture("resources/models/castle_diffuse.png"); // Load model texture
+ model.material.maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
@@ -52,7 +52,7 @@ int main()
BeginMode3D(camera);
- DrawModel(dwarf, position, 2.0f, WHITE); // Draw 3d model with texture
+ DrawModel(model, position, 0.2f, WHITE); // Draw 3d model with texture
DrawGrid(10, 1.0f); // Draw a grid
@@ -60,7 +60,7 @@ int main()
EndMode3D();
- DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, GRAY);
+ DrawText("(c) Castle 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, GRAY);
DrawFPS(10, 10);
@@ -71,7 +71,7 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadTexture(texture); // Unload texture
- UnloadModel(dwarf); // Unload model
+ UnloadModel(model); // Unload model
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------