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| author | Ray <[email protected]> | 2017-07-17 00:33:40 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2017-07-17 00:33:40 +0200 |
| commit | 6546474fa45234ed0a84f62be705d9a9aee43079 (patch) | |
| tree | 7373f17e2a875a95e1844bca20b28d1a7a052fb9 /examples/models/models_skybox.c | |
| parent | 025dab990770a0adc65f07399c6a106d59d24e46 (diff) | |
| download | raylib-6546474fa45234ed0a84f62be705d9a9aee43079.tar.gz raylib-6546474fa45234ed0a84f62be705d9a9aee43079.zip | |
Manual integration of material-pbr into develop
Diffstat (limited to 'examples/models/models_skybox.c')
| -rw-r--r-- | examples/models/models_skybox.c | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/examples/models/models_skybox.c b/examples/models/models_skybox.c new file mode 100644 index 00000000..8b302b1c --- /dev/null +++ b/examples/models/models_skybox.c @@ -0,0 +1,89 @@ +/******************************************************************************************* +* +* raylib [models] example - Skybox loading and drawing +* +* This example has been created using raylib 1.8 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2017 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" +#include "raymath.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [models] example - skybox loading and drawing"); + + // Define the camera to look into our 3d world + Camera camera = {{ 1.0f, 1.0f, 1.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f }; + + // Load skybox model and shader + Mesh cube = GenMeshCube(1.0f, 1.0f, 1.0f); + Model skybox = LoadModelFromMesh(cube, false); + skybox.material.shader = LoadShader("resources/shaders/skybox.vs", "resources/shaders/skybox.fs"); + + Texture2D texHDR = LoadTexture("resources/pinetree.hdr"); + skybox.material.maps[TEXMAP_CUBEMAP].tex = rlGenMapCubemap(texHDR, 512); + SetShaderValuei(skybox.material.shader, GetShaderLocation(skybox.material.shader, "environmentMap"), (int[1]){ TEXMAP_CUBEMAP }, 1); + + // Get skybox shader locations + skybox.material.shader.locs[LOC_MATRIX_PROJECTION] = GetShaderLocation(skybox.material.shader, "projection"); + skybox.material.shader.locs[LOC_MATRIX_VIEW] = GetShaderLocation(skybox.material.shader, "view"); + + // Then before rendering, configure the viewport to the actual screen dimensions + Matrix proj = MatrixPerspective(60.0, (double)GetScreenWidth()/(double)GetScreenHeight(), 0.01, 1000.0); + MatrixTranspose(&proj); + SetShaderValueMatrix(skybox.material.shader, skybox.material.shader.locs[LOC_MATRIX_PROJECTION], proj); + + SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + UpdateCamera(&camera); // Update camera + + Matrix view = MatrixLookAt(camera.position, camera.target, camera.up); + SetShaderValueMatrix(skybox.material.shader, skybox.material.shader.locs[LOC_MATRIX_VIEW], view); + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + Begin3dMode(camera); + + DrawModel(skybox, VectorZero(), 1.0f, RED); + + DrawGrid(10, 1.0f); + + End3dMode(); + + DrawFPS(10, 10); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadModel(skybox); // Unload skybox model + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} |
