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authorJeffery Myers <[email protected]>2021-03-22 23:51:52 -0700
committerGitHub <[email protected]>2021-03-23 07:51:52 +0100
commite48b9a6da1d3dd6163b1596e47c58e7026530dc1 (patch)
tree9d1bca87d19ae07f7605c112c53971531b109dc2 /examples/models/models_skybox.c
parentc6dd41495b2c0d96cf4d1ca108729ec87c9a0b53 (diff)
downloadraylib-e48b9a6da1d3dd6163b1596e47c58e7026530dc1.tar.gz
raylib-e48b9a6da1d3dd6163b1596e47c58e7026530dc1.zip
[Examples] Warning fixes (pt 1) (#1668)
* Fix some warnings in examples. * cleanups from review Co-authored-by: Jeffery Myers <[email protected]>
Diffstat (limited to 'examples/models/models_skybox.c')
-rw-r--r--examples/models/models_skybox.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/models/models_skybox.c b/examples/models/models_skybox.c
index d44b11b6..e03aaab0 100644
--- a/examples/models/models_skybox.c
+++ b/examples/models/models_skybox.c
@@ -62,7 +62,7 @@ int main(void)
// NOTE 1: New texture is generated rendering to texture, shader calculates the sphere->cube coordinates mapping
// NOTE 2: It seems on some Android devices WebGL, fbo does not properly support a FLOAT-based attachment,
// despite texture can be successfully created.. so using PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 instead of PIXELFORMAT_UNCOMPRESSED_R32G32B32A32
- skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture = GenTextureCubemap(shdrCubemap, panorama, 1024, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8);
+ skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture = rlGenTextureCubemap(shdrCubemap, panorama, 1024, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8);
UnloadTexture(panorama); // Texture not required anymore, cubemap already generated
}
@@ -102,7 +102,7 @@ int main(void)
Texture2D panorama = LoadTexture(droppedFiles[0]);
// Generate cubemap from panorama texture
- skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture = GenTextureCubemap(shdrCubemap, panorama, 1024, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8);
+ skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture = rlGenTextureCubemap(shdrCubemap, panorama, 1024, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8);
UnloadTexture(panorama);
}
else